godot/modules/gdscript/SCsub

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#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_gdscript = env_modules.Clone()
env_gdscript.add_source_files(env.modules_sources, "*.cpp")
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if env['tools']:
env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
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env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp")