godot/scene/resources/compressed_texture.cpp

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/**************************************************************************/
/* compressed_texture.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "compressed_texture.h"
#include "scene/resources/bit_map.h"
Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
alpha_cache.unref();
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_width = f->get_32();
r_height = f->get_32();
uint32_t df = f->get_32(); //data format
//skip reserved
mipmap_limit = int(f->get_32());
//reserved
f->get_32();
f->get_32();
f->get_32();
#ifdef TOOLS_ENABLED
r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D;
r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS;
r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL;
#else
r_request_3d = false;
r_request_roughness = false;
r_request_normal = false;
#endif
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
image = load_image_from_file(f, p_size_limit);
if (image.is_null() || image->is_empty()) {
return ERR_CANT_OPEN;
}
return OK;
}
void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void CompressedTexture2D::_requested_3d(void *p_ud) {
CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_NULL(request_3d_callback);
request_3d_callback(ctex);
}
void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_NULL(request_roughness_callback);
request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
}
void CompressedTexture2D::_requested_normal(void *p_ud) {
CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_NULL(request_normal_callback);
request_normal_callback(ctex);
}
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
Image::Format CompressedTexture2D::get_format() const {
return format;
}
Error CompressedTexture2D::load(const String &p_path) {
int lw, lh;
Ref<Image> image;
image.instantiate();
bool request_3d;
bool request_normal;
bool request_roughness;
int mipmap_limit;
Error err = _load_data(p_path, lw, lh, image, request_3d, request_normal, request_roughness, mipmap_limit);
if (err) {
return err;
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_create(image);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_create(image);
}
if (lw || lh) {
RS::get_singleton()->texture_set_size_override(texture, lw, lh);
}
w = lw;
h = lh;
path_to_file = p_path;
format = image->get_format();
if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
#ifdef TOOLS_ENABLED
if (request_3d) {
//print_line("request detect 3D at " + p_path);
RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
} else {
//print_line("not requesting detect 3D at " + p_path);
RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr);
}
if (request_roughness) {
//print_line("request detect srgb at " + p_path);
RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
} else {
//print_line("not requesting detect srgb at " + p_path);
RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr);
}
if (request_normal) {
//print_line("request detect srgb at " + p_path);
RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
} else {
//print_line("not requesting detect normal at " + p_path);
RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr);
}
#endif
notify_property_list_changed();
emit_changed();
return OK;
}
String CompressedTexture2D::get_load_path() const {
return path_to_file;
}
int CompressedTexture2D::get_width() const {
return w;
}
int CompressedTexture2D::get_height() const {
return h;
}
RID CompressedTexture2D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool CompressedTexture2D::has_alpha() const {
return false;
}
Ref<Image> CompressedTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
}
bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instantiate();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / w;
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(x, y);
}
return true;
}
void CompressedTexture2D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {
}
Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) {
uint32_t data_format = f->get_32();
uint32_t w = f->get_16();
uint32_t h = f->get_16();
uint32_t mipmaps = f->get_32();
Image::Format format = Image::Format(f->get_32());
if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) {
//look for a PNG or WebP file inside
int sw = w;
int sh = h;
//mipmaps need to be read independently, they will be later combined
Vector<Ref<Image>> mipmap_images;
uint64_t total_size = 0;
bool first = true;
for (uint32_t i = 0; i < mipmaps + 1; i++) {
uint32_t size = f->get_32();
if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) {
//can't load this due to size limit
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
f->seek(f->get_position() + size);
continue;
}
Vector<uint8_t> pv;
pv.resize(size);
{
uint8_t *wr = pv.ptrw();
f->get_buffer(wr, size);
}
Ref<Image> img;
if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
img = Image::png_unpacker(pv);
} else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) {
img = Image::webp_unpacker(pv);
}
if (img.is_null() || img->is_empty()) {
ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
}
if (first) {
//format will actually be the format of the first image,
//as it may have changed on compression
format = img->get_format();
first = false;
} else if (img->get_format() != format) {
img->convert(format); //all needs to be the same format
}
total_size += img->get_data().size();
mipmap_images.push_back(img);
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
}
//print_line("mipmap read total: " + itos(mipmap_images.size()));
Ref<Image> image;
image.instantiate();
if (mipmap_images.size() == 1) {
//only one image (which will most likely be the case anyway for this format)
image = mipmap_images[0];
return image;
} else {
//rarer use case, but needs to be supported
Vector<uint8_t> img_data;
img_data.resize(total_size);
{
uint8_t *wr = img_data.ptrw();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
Vector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
const uint8_t *r = id.ptr();
memcpy(&wr[ofs], r, len);
ofs += len;
}
}
image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data);
return image;
}
} else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
int sw = w;
int sh = h;
uint32_t size = f->get_32();
if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
//can't load this due to size limit
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
f->seek(f->get_position() + size);
return Ref<Image>();
}
Vector<uint8_t> pv;
pv.resize(size);
{
uint8_t *wr = pv.ptrw();
f->get_buffer(wr, size);
}
Ref<Image> img;
img = Image::basis_universal_unpacker(pv);
if (img.is_null() || img->is_empty()) {
ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
}
format = img->get_format();
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
return img;
} else if (data_format == DATA_FORMAT_IMAGE) {
int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
for (uint32_t i = 0; i < mipmaps + 1; i++) {
int tw, th;
int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th);
if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) {
if (ofs) {
f->seek(f->get_position() + ofs);
}
continue; //oops, size limit enforced, go to next
}
Vector<uint8_t> data;
data.resize(size - ofs);
{
uint8_t *wr = data.ptrw();
f->get_buffer(wr, data.size());
}
Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data);
return image;
}
}
return Ref<Image>();
}
void CompressedTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTexture2D::CompressedTexture2D() {}
CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture2D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
return Ref<Resource>();
}
return st;
}
void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ctex");
}
bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
return p_type == "CompressedTexture2D";
}
String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "ctex") {
return "CompressedTexture2D";
}
return "";
}
void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
Image::Format CompressedTexture3D::get_format() const {
return format;
}
Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
//stored as compressed textures (used for lossless and lossy compression)
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_depth = f->get_32(); //depth
f->get_32(); //ignored (mode)
f->get_32(); // ignored (data format)
f->get_32(); //ignored
int mipmap_count = f->get_32();
f->get_32(); //ignored
f->get_32(); //ignored
r_mipmaps = mipmap_count != 0;
r_data.clear();
for (int i = 0; i < (r_depth + mipmap_count); i++) {
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
if (i == 0) {
r_format = image->get_format();
r_width = image->get_width();
r_height = image->get_height();
}
r_data.push_back(image);
}
return OK;
}
Error CompressedTexture3D::load(const String &p_path) {
Vector<Ref<Image>> data;
int tw, th, td;
Image::Format tfmt;
bool tmm;
Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm);
if (err) {
return err;
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data);
}
w = tw;
h = th;
d = td;
mipmaps = tmm;
format = tfmt;
path_to_file = p_path;
if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
notify_property_list_changed();
emit_changed();
return OK;
}
String CompressedTexture3D::get_load_path() const {
return path_to_file;
}
int CompressedTexture3D::get_width() const {
return w;
}
int CompressedTexture3D::get_height() const {
return h;
}
int CompressedTexture3D::get_depth() const {
return d;
}
bool CompressedTexture3D::has_mipmaps() const {
return mipmaps;
}
RID CompressedTexture3D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_3d_placeholder_create();
}
return texture;
}
Vector<Ref<Image>> CompressedTexture3D::get_data() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_3d_get(texture);
} else {
return Vector<Ref<Image>>();
}
}
void CompressedTexture3D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTexture3D::CompressedTexture3D() {}
CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture3D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
return Ref<Resource>();
}
return st;
}
void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ctex3d");
}
bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
return p_type == "CompressedTexture3D";
}
String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "ctex3d") {
return "CompressedTexture3D";
}
return "";
}
void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
Image::Format CompressedTextureLayered::get_format() const {
return format;
}
Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
uint32_t layer_count = f->get_32(); //layer count
uint32_t type = f->get_32(); //layer count
ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
uint32_t df = f->get_32(); //data format
mipmap_limit = int(f->get_32());
//reserved
f->get_32();
f->get_32();
f->get_32();
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
images.resize(layer_count);
for (uint32_t i = 0; i < layer_count; i++) {
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
images.write[i] = image;
}
return OK;
}
Error CompressedTextureLayered::load(const String &p_path) {
Vector<Ref<Image>> images;
int mipmap_limit;
Error err = _load_data(p_path, images, mipmap_limit);
if (err) {
return err;
}
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
RS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type));
}
w = images[0]->get_width();
h = images[0]->get_height();
mipmaps = images[0]->has_mipmaps();
format = images[0]->get_format();
layers = images.size();
path_to_file = p_path;
if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
notify_property_list_changed();
emit_changed();
return OK;
}
String CompressedTextureLayered::get_load_path() const {
return path_to_file;
}
int CompressedTextureLayered::get_width() const {
return w;
}
int CompressedTextureLayered::get_height() const {
return h;
}
int CompressedTextureLayered::get_layers() const {
return layers;
}
bool CompressedTextureLayered::has_mipmaps() const {
return mipmaps;
}
TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
return layered_type;
}
RID CompressedTextureLayered::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
return texture;
}
Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
} else {
return Ref<Image>();
}
}
void CompressedTextureLayered::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file()) {
return;
}
load(path);
}
void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
layered_type = p_type;
}
CompressedTextureLayered::~CompressedTextureLayered() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(texture);
}
}
/////////////////////////////////////////////////
Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTextureLayered> ct;
if (p_path.get_extension().to_lower() == "ctexarray") {
Ref<CompressedTexture2DArray> c;
c.instantiate();
ct = c;
} else if (p_path.get_extension().to_lower() == "ccube") {
Ref<CompressedCubemap> c;
c.instantiate();
ct = c;
} else if (p_path.get_extension().to_lower() == "ccubearray") {
Ref<CompressedCubemapArray> c;
c.instantiate();
ct = c;
} else {
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
return Ref<Resource>();
}
Error err = ct->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
return Ref<Resource>();
}
return ct;
}
void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ctexarray");
p_extensions->push_back("ccube");
p_extensions->push_back("ccubearray");
}
bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
}
String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "ctexarray") {
return "CompressedTexture2DArray";
}
if (p_path.get_extension().to_lower() == "ccube") {
return "CompressedCubemap";
}
if (p_path.get_extension().to_lower() == "ccubearray") {
return "CompressedCubemapArray";
}
return "";
}