godot/doc/classes/HashingContext.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="HashingContext" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="finish">
<return type="PoolByteArray">
</return>
<description>
</description>
</method>
<method name="start">
<return type="int" enum="Error">
</return>
<argument index="0" name="type" type="int" enum="HashingContext.HashType">
</argument>
<description>
</description>
</method>
<method name="update">
<return type="int" enum="Error">
</return>
<argument index="0" name="chunk" type="PoolByteArray">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="HASH_MD5" value="0" enum="HashType">
</constant>
<constant name="HASH_SHA1" value="1" enum="HashType">
</constant>
<constant name="HASH_SHA256" value="2" enum="HashType">
</constant>
</constants>
</class>