godot/modules/mono/glue/cs_files/Rect2.cs

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using System;
using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
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namespace Godot
{
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
private Vector2 _position;
private Vector2 _size;
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public Vector2 Position
{
get { return _position; }
set { _position = value; }
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}
public Vector2 Size
{
get { return _size; }
set { _size = value; }
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}
public Vector2 End
{
get { return _position + _size; }
set { _size = value - _position; }
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}
public real_t Area
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{
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get { return GetArea(); }
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}
public Rect2 Abs()
{
Vector2 end = End;
Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
return new Rect2(topLeft, _size.Abs());
}
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public Rect2 Clip(Rect2 b)
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{
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var newRect = b;
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if (!Intersects(newRect))
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return new Rect2();
newRect._position.x = Mathf.Max(b._position.x, _position.x);
newRect._position.y = Mathf.Max(b._position.y, _position.y);
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Vector2 bEnd = b._position + b._size;
Vector2 end = _position + _size;
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newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
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return newRect;
}
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public bool Encloses(Rect2 b)
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{
return b._position.x >= _position.x && b._position.y >= _position.y &&
b._position.x + b._size.x < _position.x + _size.x &&
b._position.y + b._size.y < _position.y + _size.y;
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}
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public Rect2 Expand(Vector2 to)
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{
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var expanded = this;
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Vector2 begin = expanded._position;
Vector2 end = expanded._position + expanded._size;
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if (to.x < begin.x)
begin.x = to.x;
if (to.y < begin.y)
begin.y = to.y;
if (to.x > end.x)
end.x = to.x;
if (to.y > end.y)
end.y = to.y;
expanded._position = begin;
expanded._size = end - begin;
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return expanded;
}
public real_t GetArea()
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{
return _size.x * _size.y;
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}
public Rect2 Grow(real_t by)
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{
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var g = this;
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g._position.x -= by;
g._position.y -= by;
g._size.x += by * 2;
g._size.y += by * 2;
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return g;
}
public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
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{
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var g = this;
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g._position.x -= left;
g._position.y -= top;
g._size.x += left + right;
g._size.y += top + bottom;
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return g;
}
public Rect2 GrowMargin(Margin margin, real_t by)
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{
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var g = this;
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g.GrowIndividual(Margin.Left == margin ? by : 0,
Margin.Top == margin ? by : 0,
Margin.Right == margin ? by : 0,
Margin.Bottom == margin ? by : 0);
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return g;
}
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public bool HasNoArea()
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{
return _size.x <= 0 || _size.y <= 0;
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}
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public bool HasPoint(Vector2 point)
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{
if (point.x < _position.x)
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return false;
if (point.y < _position.y)
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return false;
if (point.x >= _position.x + _size.x)
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return false;
if (point.y >= _position.y + _size.y)
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return false;
return true;
}
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public bool Intersects(Rect2 b)
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{
if (_position.x > b._position.x + b._size.x)
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return false;
if (_position.x + _size.x < b._position.x)
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return false;
if (_position.y > b._position.y + b._size.y)
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return false;
if (_position.y + _size.y < b._position.y)
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return false;
return true;
}
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public Rect2 Merge(Rect2 b)
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{
Rect2 newRect;
newRect._position.x = Mathf.Min(b._position.x, _position.x);
newRect._position.y = Mathf.Min(b._position.y, _position.y);
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newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
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newRect._size = newRect._size - newRect._position; // Make relative again
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return newRect;
}
// Constructors
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public Rect2(Vector2 position, Vector2 size)
{
_position = position;
_size = size;
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}
public Rect2(Vector2 position, real_t width, real_t height)
{
_position = position;
_size = new Vector2(width, height);
}
public Rect2(real_t x, real_t y, Vector2 size)
{
_position = new Vector2(x, y);
_size = size;
}
public Rect2(real_t x, real_t y, real_t width, real_t height)
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{
_position = new Vector2(x, y);
_size = new Vector2(width, height);
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}
public static bool operator ==(Rect2 left, Rect2 right)
{
return left.Equals(right);
}
public static bool operator !=(Rect2 left, Rect2 right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
if (obj is Rect2)
{
return Equals((Rect2)obj);
}
return false;
}
public bool Equals(Rect2 other)
{
return _position.Equals(other._position) && _size.Equals(other._size);
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}
public override int GetHashCode()
{
return _position.GetHashCode() ^ _size.GetHashCode();
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}
public override string ToString()
{
return String.Format("({0}, {1})", new object[]
{
_position.ToString(),
_size.ToString()
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});
}
public string ToString(string format)
{
return String.Format("({0}, {1})", new object[]
{
_position.ToString(format),
_size.ToString(format)
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});
}
}
}