godot/doc/classes/InputEventScreenTouch.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenTouch" inherits="InputEvent" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Input event type for screen touch events.
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(only available on mobile devices)
</brief_description>
<description>
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Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
The touch index in the case of a multi-touch event. One index = one finger.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
The touch position.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
</member>
</members>
<constants>
</constants>
</class>