godot/doc/classes/FramebufferCacheRD.xml

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2023-08-03 12:10:03 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="FramebufferCacheRD" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Framebuffer cache manager for Rendering Device based renderers.
</brief_description>
<description>
Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_cache_multipass" qualifiers="static">
<return type="RID" />
<param index="0" name="textures" type="RID[]" />
<param index="1" name="passes" type="RDFramebufferPass[]" />
<param index="2" name="views" type="int" />
<description>
Creates, or obtains a cached, framebuffer. [param textures] lists textures accessed. [param passes] defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. [param views] defines the number of views used when rendering.
</description>
</method>
</methods>
</class>