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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GodotSharp" inherits= "Object" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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</brief_description>
<description >
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This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also [CSharpScript].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "attach_thread" >
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<return type= "void" />
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<description >
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Attaches the current thread to the Mono runtime.
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</description>
</method>
<method name= "detach_thread" >
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<return type= "void" />
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<description >
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Detaches the current thread from the Mono runtime.
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</description>
</method>
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<method name= "get_domain_id" >
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<return type= "int" />
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<description >
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Returns the current MonoDomain ID.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
</method>
<method name= "get_scripts_domain_id" >
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<return type= "int" />
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<description >
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Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
</method>
<method name= "is_domain_finalizing_for_unload" >
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<return type= "bool" />
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<param index= "0" name= "domain_id" type= "int" />
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<description >
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Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
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</description>
</method>
<method name= "is_runtime_initialized" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
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</description>
</method>
<method name= "is_runtime_shutting_down" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
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</description>
</method>
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<method name= "is_scripts_domain_loaded" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
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</description>
</method>
</methods>
</class>