godot/core/os/rw_lock.cpp

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#include "rw_lock.h"
#include "error_macros.h"
#include <stddef.h>
RWLock* (*RWLock::create_func)()=0;
RWLock *RWLock::create() {
ERR_FAIL_COND_V( !create_func, 0 );
return create_func();
}
RWLock::~RWLock() {
}