godot/servers/audio/effects/audio_effect_panner.h

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#ifndef AUDIOEFFECTPANNER_H
#define AUDIOEFFECTPANNER_H
#include "servers/audio/audio_effect.h"
class AudioEffectPanner;
class AudioEffectPannerInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPannerInstance,AudioEffectInstance)
friend class AudioEffectPanner;
Ref<AudioEffectPanner> base;
public:
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
};
class AudioEffectPanner : public AudioEffect {
GDCLASS(AudioEffectPanner,AudioEffect)
friend class AudioEffectPannerInstance;
float pan;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instance();
void set_pan(float p_volume);
float get_pan() const;
AudioEffectPanner();
};
#endif // AUDIOEFFECTPANNER_H