godot/servers/audio/effects/audio_effect_stereo_enhance.h

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2017-01-22 02:14:30 +00:00
#ifndef AUDIOEFFECTSTEREOENHANCE_H
#define AUDIOEFFECTSTEREOENHANCE_H
#include "servers/audio/audio_effect.h"
class AudioEffectStereoEnhance;
class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
GDCLASS(AudioEffectStereoEnhanceInstance,AudioEffectInstance)
friend class AudioEffectStereoEnhance;
Ref<AudioEffectStereoEnhance> base;
enum {
MAX_DELAY_MS=50
};
float *delay_ringbuff;
unsigned int ringbuff_pos;
unsigned int ringbuff_mask;
public:
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
~AudioEffectStereoEnhanceInstance();
};
class AudioEffectStereoEnhance : public AudioEffect {
GDCLASS(AudioEffectStereoEnhance,AudioEffect)
friend class AudioEffectStereoEnhanceInstance;
float volume_db;
float pan_pullout;
float time_pullout;
float surround;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instance();
void set_pan_pullout(float p_amount);
float get_pan_pullout() const;
void set_time_pullout(float p_amount);
float get_time_pullout() const;
void set_surround(float p_amount);
float get_surround() const;
AudioEffectStereoEnhance();
};
#endif // AUDIOEFFECTSTEREOENHANCE_H