godot/servers/visual/visual_server_global.cpp

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#include "visual_server_global.h"
RasterizerStorage *VisualServerGlobals::storage=NULL;
RasterizerCanvas *VisualServerGlobals::canvas_render=NULL;
RasterizerScene *VisualServerGlobals::scene_render=NULL;
Rasterizer *VisualServerGlobals::rasterizer=NULL;
VisualServerCanvas *VisualServerGlobals::canvas=NULL;
VisualServerViewport *VisualServerGlobals::viewport=NULL;
VisualServerScene *VisualServerGlobals::scene=NULL;