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/*************************************************************************/
/* mesh_storage.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* "Software"), to deal in the Software without restriction, including */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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# ifdef GLES3_ENABLED
# include "mesh_storage.h"
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# include "material_storage.h"
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using namespace GLES3 ;
MeshStorage * MeshStorage : : singleton = nullptr ;
MeshStorage * MeshStorage : : get_singleton ( ) {
return singleton ;
}
MeshStorage : : MeshStorage ( ) {
singleton = this ;
}
MeshStorage : : ~ MeshStorage ( ) {
singleton = nullptr ;
}
/* MESH API */
RID MeshStorage : : mesh_allocate ( ) {
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return mesh_owner . allocate_rid ( ) ;
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}
void MeshStorage : : mesh_initialize ( RID p_rid ) {
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mesh_owner . initialize_rid ( p_rid , Mesh ( ) ) ;
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}
void MeshStorage : : mesh_free ( RID p_rid ) {
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mesh_clear ( p_rid ) ;
mesh_set_shadow_mesh ( p_rid , RID ( ) ) ;
Mesh * mesh = mesh_owner . get_or_null ( p_rid ) ;
mesh - > dependency . deleted_notify ( p_rid ) ;
if ( mesh - > instances . size ( ) ) {
ERR_PRINT ( " deleting mesh with active instances " ) ;
}
if ( mesh - > shadow_owners . size ( ) ) {
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for ( Mesh * E : mesh - > shadow_owners ) {
Mesh * shadow_owner = E ;
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shadow_owner - > shadow_mesh = RID ( ) ;
shadow_owner - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MESH ) ;
}
}
mesh_owner . free ( p_rid ) ;
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}
void MeshStorage : : mesh_set_blend_shape_count ( RID p_mesh , int p_blend_shape_count ) {
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ERR_FAIL_COND ( p_blend_shape_count < 0 ) ;
Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND ( ! mesh ) ;
ERR_FAIL_COND ( mesh - > surface_count > 0 ) ; //surfaces already exist
WARN_PRINT_ONCE ( " blend shapes not supported by GLES3 renderer yet " ) ;
mesh - > blend_shape_count = p_blend_shape_count ;
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}
bool MeshStorage : : mesh_needs_instance ( RID p_mesh , bool p_has_skeleton ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , false ) ;
return mesh - > blend_shape_count > 0 | | ( mesh - > has_bone_weights & & p_has_skeleton ) ;
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}
void MeshStorage : : mesh_add_surface ( RID p_mesh , const RS : : SurfaceData & p_surface ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND ( ! mesh ) ;
ERR_FAIL_COND ( mesh - > surface_count = = RS : : MAX_MESH_SURFACES ) ;
# ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
uint32_t stride = 0 ;
uint32_t attrib_stride = 0 ;
uint32_t skin_stride = 0 ;
// TODO: I think this should be <=, but it is copied from RendererRD, will have to verify later
for ( int i = 0 ; i < RS : : ARRAY_WEIGHTS ; i + + ) {
if ( ( p_surface . format & ( 1 < < i ) ) ) {
switch ( i ) {
case RS : : ARRAY_VERTEX : {
if ( p_surface . format & RS : : ARRAY_FLAG_USE_2D_VERTICES ) {
stride + = sizeof ( float ) * 2 ;
} else {
stride + = sizeof ( float ) * 3 ;
}
} break ;
case RS : : ARRAY_NORMAL : {
stride + = sizeof ( int32_t ) ;
} break ;
case RS : : ARRAY_TANGENT : {
stride + = sizeof ( int32_t ) ;
} break ;
case RS : : ARRAY_COLOR : {
attrib_stride + = sizeof ( uint32_t ) ;
} break ;
case RS : : ARRAY_TEX_UV : {
attrib_stride + = sizeof ( float ) * 2 ;
} break ;
case RS : : ARRAY_TEX_UV2 : {
attrib_stride + = sizeof ( float ) * 2 ;
} break ;
case RS : : ARRAY_CUSTOM0 :
case RS : : ARRAY_CUSTOM1 :
case RS : : ARRAY_CUSTOM2 :
case RS : : ARRAY_CUSTOM3 : {
int idx = i - RS : : ARRAY_CUSTOM0 ;
uint32_t fmt_shift [ RS : : ARRAY_CUSTOM_COUNT ] = { RS : : ARRAY_FORMAT_CUSTOM0_SHIFT , RS : : ARRAY_FORMAT_CUSTOM1_SHIFT , RS : : ARRAY_FORMAT_CUSTOM2_SHIFT , RS : : ARRAY_FORMAT_CUSTOM3_SHIFT } ;
uint32_t fmt = ( p_surface . format > > fmt_shift [ idx ] ) & RS : : ARRAY_FORMAT_CUSTOM_MASK ;
uint32_t fmtsize [ RS : : ARRAY_CUSTOM_MAX ] = { 4 , 4 , 4 , 8 , 4 , 8 , 12 , 16 } ;
attrib_stride + = fmtsize [ fmt ] ;
} break ;
case RS : : ARRAY_WEIGHTS :
case RS : : ARRAY_BONES : {
//uses a separate array
bool use_8 = p_surface . format & RS : : ARRAY_FLAG_USE_8_BONE_WEIGHTS ;
skin_stride + = sizeof ( int16_t ) * ( use_8 ? 16 : 8 ) ;
} break ;
}
}
}
int expected_size = stride * p_surface . vertex_count ;
ERR_FAIL_COND_MSG ( expected_size ! = p_surface . vertex_data . size ( ) , " Size of vertex data provided ( " + itos ( p_surface . vertex_data . size ( ) ) + " ) does not match expected ( " + itos ( expected_size ) + " ) " ) ;
int bs_expected_size = expected_size * mesh - > blend_shape_count ;
ERR_FAIL_COND_MSG ( bs_expected_size ! = p_surface . blend_shape_data . size ( ) , " Size of blend shape data provided ( " + itos ( p_surface . blend_shape_data . size ( ) ) + " ) does not match expected ( " + itos ( bs_expected_size ) + " ) " ) ;
int expected_attrib_size = attrib_stride * p_surface . vertex_count ;
ERR_FAIL_COND_MSG ( expected_attrib_size ! = p_surface . attribute_data . size ( ) , " Size of attribute data provided ( " + itos ( p_surface . attribute_data . size ( ) ) + " ) does not match expected ( " + itos ( expected_attrib_size ) + " ) " ) ;
if ( ( p_surface . format & RS : : ARRAY_FORMAT_WEIGHTS ) & & ( p_surface . format & RS : : ARRAY_FORMAT_BONES ) ) {
expected_size = skin_stride * p_surface . vertex_count ;
ERR_FAIL_COND_MSG ( expected_size ! = p_surface . skin_data . size ( ) , " Size of skin data provided ( " + itos ( p_surface . skin_data . size ( ) ) + " ) does not match expected ( " + itos ( expected_size ) + " ) " ) ;
}
}
# endif
Mesh : : Surface * s = memnew ( Mesh : : Surface ) ;
s - > format = p_surface . format ;
s - > primitive = p_surface . primitive ;
glGenBuffers ( 1 , & s - > vertex_buffer ) ;
glBindBuffer ( GL_ARRAY_BUFFER , s - > vertex_buffer ) ;
glBufferData ( GL_ARRAY_BUFFER , p_surface . vertex_data . size ( ) , p_surface . vertex_data . ptr ( ) , ( s - > format & RS : : ARRAY_FLAG_USE_DYNAMIC_UPDATE ) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ; //unbind
s - > vertex_buffer_size = p_surface . vertex_data . size ( ) ;
if ( p_surface . attribute_data . size ( ) ) {
glGenBuffers ( 1 , & s - > attribute_buffer ) ;
glBindBuffer ( GL_ARRAY_BUFFER , s - > attribute_buffer ) ;
glBufferData ( GL_ARRAY_BUFFER , p_surface . attribute_data . size ( ) , p_surface . attribute_data . ptr ( ) , ( s - > format & RS : : ARRAY_FLAG_USE_DYNAMIC_UPDATE ) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ; //unbind
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s - > attribute_buffer_size = p_surface . attribute_data . size ( ) ;
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}
if ( p_surface . skin_data . size ( ) ) {
glGenBuffers ( 1 , & s - > skin_buffer ) ;
glBindBuffer ( GL_ARRAY_BUFFER , s - > skin_buffer ) ;
glBufferData ( GL_ARRAY_BUFFER , p_surface . skin_data . size ( ) , p_surface . skin_data . ptr ( ) , ( s - > format & RS : : ARRAY_FLAG_USE_DYNAMIC_UPDATE ) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ; //unbind
s - > skin_buffer_size = p_surface . skin_data . size ( ) ;
}
s - > vertex_count = p_surface . vertex_count ;
if ( p_surface . format & RS : : ARRAY_FORMAT_BONES ) {
mesh - > has_bone_weights = true ;
}
if ( p_surface . index_count ) {
bool is_index_16 = p_surface . vertex_count < = 65536 ;
glGenBuffers ( 1 , & s - > index_buffer ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , s - > index_buffer ) ;
glBufferData ( GL_ELEMENT_ARRAY_BUFFER , p_surface . index_data . size ( ) , p_surface . index_data . ptr ( ) , GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , 0 ) ; //unbind
s - > index_count = p_surface . index_count ;
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s - > index_buffer_size = p_surface . index_data . size ( ) ;
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if ( p_surface . lods . size ( ) ) {
s - > lods = memnew_arr ( Mesh : : Surface : : LOD , p_surface . lods . size ( ) ) ;
s - > lod_count = p_surface . lods . size ( ) ;
for ( int i = 0 ; i < p_surface . lods . size ( ) ; i + + ) {
glGenBuffers ( 1 , & s - > lods [ i ] . index_buffer ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , s - > lods [ i ] . index_buffer ) ;
glBufferData ( GL_ELEMENT_ARRAY_BUFFER , p_surface . lods [ i ] . index_data . size ( ) , p_surface . lods [ i ] . index_data . ptr ( ) , GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , 0 ) ; //unbind
s - > lods [ i ] . edge_length = p_surface . lods [ i ] . edge_length ;
s - > lods [ i ] . index_count = p_surface . lods [ i ] . index_data . size ( ) / ( is_index_16 ? 2 : 4 ) ;
}
}
}
s - > aabb = p_surface . aabb ;
s - > bone_aabbs = p_surface . bone_aabbs ; //only really useful for returning them.
if ( mesh - > blend_shape_count > 0 ) {
//s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
}
if ( mesh - > surface_count = = 0 ) {
mesh - > bone_aabbs = p_surface . bone_aabbs ;
mesh - > aabb = p_surface . aabb ;
} else {
if ( mesh - > bone_aabbs . size ( ) < p_surface . bone_aabbs . size ( ) ) {
// ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
// Each surface may affect different numbers of bones.
mesh - > bone_aabbs . resize ( p_surface . bone_aabbs . size ( ) ) ;
}
for ( int i = 0 ; i < p_surface . bone_aabbs . size ( ) ; i + + ) {
mesh - > bone_aabbs . write [ i ] . merge_with ( p_surface . bone_aabbs [ i ] ) ;
}
mesh - > aabb . merge_with ( p_surface . aabb ) ;
}
s - > material = p_surface . material ;
mesh - > surfaces = ( Mesh : : Surface * * ) memrealloc ( mesh - > surfaces , sizeof ( Mesh : : Surface * ) * ( mesh - > surface_count + 1 ) ) ;
mesh - > surfaces [ mesh - > surface_count ] = s ;
mesh - > surface_count + + ;
for ( MeshInstance * mi : mesh - > instances ) {
_mesh_instance_add_surface ( mi , mesh , mesh - > surface_count - 1 ) ;
}
mesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MESH ) ;
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for ( Mesh * E : mesh - > shadow_owners ) {
Mesh * shadow_owner = E ;
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shadow_owner - > shadow_mesh = RID ( ) ;
shadow_owner - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MESH ) ;
}
mesh - > material_cache . clear ( ) ;
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}
int MeshStorage : : mesh_get_blend_shape_count ( RID p_mesh ) const {
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const Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , - 1 ) ;
return mesh - > blend_shape_count ;
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}
void MeshStorage : : mesh_set_blend_shape_mode ( RID p_mesh , RS : : BlendShapeMode p_mode ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND ( ! mesh ) ;
ERR_FAIL_INDEX ( ( int ) p_mode , 2 ) ;
mesh - > blend_shape_mode = p_mode ;
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}
RS : : BlendShapeMode MeshStorage : : mesh_get_blend_shape_mode ( RID p_mesh ) const {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , RS : : BLEND_SHAPE_MODE_NORMALIZED ) ;
return mesh - > blend_shape_mode ;
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}
void MeshStorage : : mesh_surface_update_vertex_region ( RID p_mesh , int p_surface , int p_offset , const Vector < uint8_t > & p_data ) {
}
void MeshStorage : : mesh_surface_update_attribute_region ( RID p_mesh , int p_surface , int p_offset , const Vector < uint8_t > & p_data ) {
}
void MeshStorage : : mesh_surface_update_skin_region ( RID p_mesh , int p_surface , int p_offset , const Vector < uint8_t > & p_data ) {
}
void MeshStorage : : mesh_surface_set_material ( RID p_mesh , int p_surface , RID p_material ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND ( ! mesh ) ;
ERR_FAIL_UNSIGNED_INDEX ( ( uint32_t ) p_surface , mesh - > surface_count ) ;
mesh - > surfaces [ p_surface ] - > material = p_material ;
mesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MATERIAL ) ;
mesh - > material_cache . clear ( ) ;
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}
RID MeshStorage : : mesh_surface_get_material ( RID p_mesh , int p_surface ) const {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , RID ( ) ) ;
ERR_FAIL_UNSIGNED_INDEX_V ( ( uint32_t ) p_surface , mesh - > surface_count , RID ( ) ) ;
return mesh - > surfaces [ p_surface ] - > material ;
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}
RS : : SurfaceData MeshStorage : : mesh_get_surface ( RID p_mesh , int p_surface ) const {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , RS : : SurfaceData ( ) ) ;
ERR_FAIL_UNSIGNED_INDEX_V ( ( uint32_t ) p_surface , mesh - > surface_count , RS : : SurfaceData ( ) ) ;
Mesh : : Surface & s = * mesh - > surfaces [ p_surface ] ;
RS : : SurfaceData sd ;
sd . format = s . format ;
{
Vector < uint8_t > ret ;
ret . resize ( s . vertex_buffer_size ) ;
glBindBuffer ( GL_ARRAY_BUFFER , s . vertex_buffer ) ;
# if defined(__EMSCRIPTEN__)
{
uint8_t * w = ret . ptrw ( ) ;
glGetBufferSubData ( GL_ARRAY_BUFFER , 0 , s . vertex_buffer_size , w ) ;
}
# else
void * data = glMapBufferRange ( GL_ARRAY_BUFFER , 0 , s . vertex_buffer_size , GL_MAP_READ_BIT ) ;
ERR_FAIL_NULL_V ( data , RS : : SurfaceData ( ) ) ;
{
uint8_t * w = ret . ptrw ( ) ;
memcpy ( w , data , s . vertex_buffer_size ) ;
}
glUnmapBuffer ( GL_ARRAY_BUFFER ) ;
# endif
sd . vertex_data = ret ;
}
if ( s . attribute_buffer ! = 0 ) {
Vector < uint8_t > ret ;
ret . resize ( s . attribute_buffer_size ) ;
glBindBuffer ( GL_ARRAY_BUFFER , s . attribute_buffer ) ;
# if defined(__EMSCRIPTEN__)
{
uint8_t * w = ret . ptrw ( ) ;
glGetBufferSubData ( GL_ARRAY_BUFFER , 0 , s . attribute_buffer_size , w ) ;
}
# else
void * data = glMapBufferRange ( GL_ARRAY_BUFFER , 0 , s . attribute_buffer_size , GL_MAP_READ_BIT ) ;
ERR_FAIL_NULL_V ( data , RS : : SurfaceData ( ) ) ;
{
uint8_t * w = ret . ptrw ( ) ;
memcpy ( w , data , s . attribute_buffer_size ) ;
}
glUnmapBuffer ( GL_ARRAY_BUFFER ) ;
# endif
sd . attribute_data = ret ;
}
sd . vertex_count = s . vertex_count ;
sd . index_count = s . index_count ;
sd . primitive = s . primitive ;
if ( sd . index_count ) {
Vector < uint8_t > ret ;
ret . resize ( s . index_buffer_size ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , s . index_buffer ) ;
# if defined(__EMSCRIPTEN__)
{
uint8_t * w = ret . ptrw ( ) ;
glGetBufferSubData ( GL_ELEMENT_ARRAY_BUFFER , 0 , s . index_buffer_size , w ) ;
}
# else
void * data = glMapBufferRange ( GL_ELEMENT_ARRAY_BUFFER , 0 , s . index_buffer_size , GL_MAP_READ_BIT ) ;
ERR_FAIL_NULL_V ( data , RS : : SurfaceData ( ) ) ;
{
uint8_t * w = ret . ptrw ( ) ;
memcpy ( w , data , s . index_buffer_size ) ;
}
glUnmapBuffer ( GL_ELEMENT_ARRAY_BUFFER ) ;
# endif
sd . index_data = ret ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , 0 ) ;
}
sd . aabb = s . aabb ;
for ( uint32_t i = 0 ; i < s . lod_count ; i + + ) {
RS : : SurfaceData : : LOD lod ;
lod . edge_length = s . lods [ i ] . edge_length ;
//lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
sd . lods . push_back ( lod ) ;
}
sd . bone_aabbs = s . bone_aabbs ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
return sd ;
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}
int MeshStorage : : mesh_get_surface_count ( RID p_mesh ) const {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , 0 ) ;
return mesh - > surface_count ;
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}
void MeshStorage : : mesh_set_custom_aabb ( RID p_mesh , const AABB & p_aabb ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND ( ! mesh ) ;
mesh - > custom_aabb = p_aabb ;
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}
AABB MeshStorage : : mesh_get_custom_aabb ( RID p_mesh ) const {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , AABB ( ) ) ;
return mesh - > custom_aabb ;
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}
AABB MeshStorage : : mesh_get_aabb ( RID p_mesh , RID p_skeleton ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND_V ( ! mesh , AABB ( ) ) ;
if ( mesh - > custom_aabb ! = AABB ( ) ) {
return mesh - > custom_aabb ;
}
Skeleton * skeleton = skeleton_owner . get_or_null ( p_skeleton ) ;
if ( ! skeleton | | skeleton - > size = = 0 ) {
return mesh - > aabb ;
}
// Calculate AABB based on Skeleton
AABB aabb ;
for ( uint32_t i = 0 ; i < mesh - > surface_count ; i + + ) {
AABB laabb ;
if ( ( mesh - > surfaces [ i ] - > format & RS : : ARRAY_FORMAT_BONES ) & & mesh - > surfaces [ i ] - > bone_aabbs . size ( ) ) {
int bs = mesh - > surfaces [ i ] - > bone_aabbs . size ( ) ;
const AABB * skbones = mesh - > surfaces [ i ] - > bone_aabbs . ptr ( ) ;
int sbs = skeleton - > size ;
ERR_CONTINUE ( bs > sbs ) ;
const float * baseptr = skeleton - > data . ptr ( ) ;
bool first = true ;
if ( skeleton - > use_2d ) {
for ( int j = 0 ; j < bs ; j + + ) {
if ( skbones [ 0 ] . size = = Vector3 ( ) ) {
continue ; //bone is unused
}
const float * dataptr = baseptr + j * 8 ;
Transform3D mtx ;
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mtx . basis . rows [ 0 ] . x = dataptr [ 0 ] ;
mtx . basis . rows [ 1 ] . x = dataptr [ 1 ] ;
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mtx . origin . x = dataptr [ 3 ] ;
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mtx . basis . rows [ 0 ] . y = dataptr [ 4 ] ;
mtx . basis . rows [ 1 ] . y = dataptr [ 5 ] ;
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mtx . origin . y = dataptr [ 7 ] ;
AABB baabb = mtx . xform ( skbones [ j ] ) ;
if ( first ) {
laabb = baabb ;
first = false ;
} else {
laabb . merge_with ( baabb ) ;
}
}
} else {
for ( int j = 0 ; j < bs ; j + + ) {
if ( skbones [ 0 ] . size = = Vector3 ( ) ) {
continue ; //bone is unused
}
const float * dataptr = baseptr + j * 12 ;
Transform3D mtx ;
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mtx . basis . rows [ 0 ] [ 0 ] = dataptr [ 0 ] ;
mtx . basis . rows [ 0 ] [ 1 ] = dataptr [ 1 ] ;
mtx . basis . rows [ 0 ] [ 2 ] = dataptr [ 2 ] ;
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mtx . origin . x = dataptr [ 3 ] ;
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mtx . basis . rows [ 1 ] [ 0 ] = dataptr [ 4 ] ;
mtx . basis . rows [ 1 ] [ 1 ] = dataptr [ 5 ] ;
mtx . basis . rows [ 1 ] [ 2 ] = dataptr [ 6 ] ;
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mtx . origin . y = dataptr [ 7 ] ;
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mtx . basis . rows [ 2 ] [ 0 ] = dataptr [ 8 ] ;
mtx . basis . rows [ 2 ] [ 1 ] = dataptr [ 9 ] ;
mtx . basis . rows [ 2 ] [ 2 ] = dataptr [ 10 ] ;
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mtx . origin . z = dataptr [ 11 ] ;
AABB baabb = mtx . xform ( skbones [ j ] ) ;
if ( first ) {
laabb = baabb ;
first = false ;
} else {
laabb . merge_with ( baabb ) ;
}
}
}
if ( laabb . size = = Vector3 ( ) ) {
laabb = mesh - > surfaces [ i ] - > aabb ;
}
} else {
laabb = mesh - > surfaces [ i ] - > aabb ;
}
if ( i = = 0 ) {
aabb = laabb ;
} else {
aabb . merge_with ( laabb ) ;
}
}
return aabb ;
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}
void MeshStorage : : mesh_set_shadow_mesh ( RID p_mesh , RID p_shadow_mesh ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND ( ! mesh ) ;
Mesh * shadow_mesh = mesh_owner . get_or_null ( mesh - > shadow_mesh ) ;
if ( shadow_mesh ) {
shadow_mesh - > shadow_owners . erase ( mesh ) ;
}
mesh - > shadow_mesh = p_shadow_mesh ;
shadow_mesh = mesh_owner . get_or_null ( mesh - > shadow_mesh ) ;
if ( shadow_mesh ) {
shadow_mesh - > shadow_owners . insert ( mesh ) ;
}
mesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MESH ) ;
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}
void MeshStorage : : mesh_clear ( RID p_mesh ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_mesh ) ;
ERR_FAIL_COND ( ! mesh ) ;
for ( uint32_t i = 0 ; i < mesh - > surface_count ; i + + ) {
Mesh : : Surface & s = * mesh - > surfaces [ i ] ;
if ( s . vertex_buffer ! = 0 ) {
glDeleteBuffers ( 1 , & s . vertex_buffer ) ;
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s . vertex_buffer = 0 ;
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}
if ( s . version_count ! = 0 ) {
for ( uint32_t j = 0 ; j < s . version_count ; j + + ) {
glDeleteVertexArrays ( 1 , & s . versions [ j ] . vertex_array ) ;
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s . versions [ j ] . vertex_array = 0 ;
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}
}
if ( s . attribute_buffer ! = 0 ) {
glDeleteBuffers ( 1 , & s . attribute_buffer ) ;
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s . attribute_buffer = 0 ;
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}
if ( s . skin_buffer ! = 0 ) {
glDeleteBuffers ( 1 , & s . skin_buffer ) ;
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s . skin_buffer = 0 ;
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}
if ( s . index_buffer ! = 0 ) {
glDeleteBuffers ( 1 , & s . index_buffer ) ;
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s . index_buffer = 0 ;
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}
memdelete ( mesh - > surfaces [ i ] ) ;
}
if ( mesh - > surfaces ) {
memfree ( mesh - > surfaces ) ;
}
mesh - > surfaces = nullptr ;
mesh - > surface_count = 0 ;
mesh - > material_cache . clear ( ) ;
//clear instance data
for ( MeshInstance * mi : mesh - > instances ) {
_mesh_instance_clear ( mi ) ;
}
mesh - > has_bone_weights = false ;
mesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MESH ) ;
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for ( Mesh * E : mesh - > shadow_owners ) {
Mesh * shadow_owner = E ;
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shadow_owner - > shadow_mesh = RID ( ) ;
shadow_owner - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MESH ) ;
}
}
void MeshStorage : : _mesh_surface_generate_version_for_input_mask ( Mesh : : Surface : : Version & v , Mesh : : Surface * s , uint32_t p_input_mask , MeshInstance : : Surface * mis ) {
Mesh : : Surface : : Attrib attribs [ RS : : ARRAY_MAX ] ;
int attributes_stride = 0 ;
int vertex_stride = 0 ;
int skin_stride = 0 ;
for ( int i = 0 ; i < RS : : ARRAY_INDEX ; i + + ) {
if ( ! ( s - > format & ( 1 < < i ) ) ) {
attribs [ i ] . enabled = false ;
attribs [ i ] . integer = false ;
continue ;
}
attribs [ i ] . enabled = true ;
attribs [ i ] . integer = false ;
switch ( i ) {
case RS : : ARRAY_VERTEX : {
attribs [ i ] . offset = vertex_stride ;
if ( s - > format & RS : : ARRAY_FLAG_USE_2D_VERTICES ) {
attribs [ i ] . size = 2 ;
} else {
attribs [ i ] . size = 3 ;
}
attribs [ i ] . type = GL_FLOAT ;
vertex_stride + = attribs [ i ] . size * sizeof ( float ) ;
attribs [ i ] . normalized = GL_FALSE ;
} break ;
case RS : : ARRAY_NORMAL : {
attribs [ i ] . offset = vertex_stride ;
// Will need to change to accommodate octahedral compression
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attribs [ i ] . size = 4 ;
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attribs [ i ] . type = GL_UNSIGNED_INT_2_10_10_10_REV ;
vertex_stride + = sizeof ( float ) ;
attribs [ i ] . normalized = GL_TRUE ;
} break ;
case RS : : ARRAY_TANGENT : {
attribs [ i ] . offset = vertex_stride ;
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attribs [ i ] . size = 4 ;
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attribs [ i ] . type = GL_UNSIGNED_INT_2_10_10_10_REV ;
vertex_stride + = sizeof ( float ) ;
attribs [ i ] . normalized = GL_TRUE ;
} break ;
case RS : : ARRAY_COLOR : {
attribs [ i ] . offset = attributes_stride ;
attribs [ i ] . size = 4 ;
attribs [ i ] . type = GL_UNSIGNED_BYTE ;
attributes_stride + = 4 ;
attribs [ i ] . normalized = GL_TRUE ;
} break ;
case RS : : ARRAY_TEX_UV : {
attribs [ i ] . offset = attributes_stride ;
attribs [ i ] . size = 2 ;
attribs [ i ] . type = GL_FLOAT ;
attributes_stride + = 2 * sizeof ( float ) ;
attribs [ i ] . normalized = GL_FALSE ;
} break ;
case RS : : ARRAY_TEX_UV2 : {
attribs [ i ] . offset = attributes_stride ;
attribs [ i ] . size = 2 ;
attribs [ i ] . type = GL_FLOAT ;
attributes_stride + = 2 * sizeof ( float ) ;
attribs [ i ] . normalized = GL_FALSE ;
} break ;
case RS : : ARRAY_CUSTOM0 :
case RS : : ARRAY_CUSTOM1 :
case RS : : ARRAY_CUSTOM2 :
case RS : : ARRAY_CUSTOM3 : {
attribs [ i ] . offset = attributes_stride ;
int idx = i - RS : : ARRAY_CUSTOM0 ;
uint32_t fmt_shift [ RS : : ARRAY_CUSTOM_COUNT ] = { RS : : ARRAY_FORMAT_CUSTOM0_SHIFT , RS : : ARRAY_FORMAT_CUSTOM1_SHIFT , RS : : ARRAY_FORMAT_CUSTOM2_SHIFT , RS : : ARRAY_FORMAT_CUSTOM3_SHIFT } ;
uint32_t fmt = ( s - > format > > fmt_shift [ idx ] ) & RS : : ARRAY_FORMAT_CUSTOM_MASK ;
uint32_t fmtsize [ RS : : ARRAY_CUSTOM_MAX ] = { 4 , 4 , 4 , 8 , 4 , 8 , 12 , 16 } ;
GLenum gl_type [ RS : : ARRAY_CUSTOM_MAX ] = { GL_UNSIGNED_BYTE , GL_BYTE , GL_HALF_FLOAT , GL_HALF_FLOAT , GL_FLOAT , GL_FLOAT , GL_FLOAT , GL_FLOAT } ;
GLboolean norm [ RS : : ARRAY_CUSTOM_MAX ] = { GL_TRUE , GL_TRUE , GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE } ;
attribs [ i ] . type = gl_type [ fmt ] ;
attributes_stride + = fmtsize [ fmt ] ;
attribs [ i ] . size = fmtsize [ fmt ] / sizeof ( float ) ;
attribs [ i ] . normalized = norm [ fmt ] ;
} break ;
case RS : : ARRAY_BONES : {
attribs [ i ] . offset = skin_stride ;
attribs [ i ] . size = 4 ;
attribs [ i ] . type = GL_UNSIGNED_SHORT ;
attributes_stride + = 4 * sizeof ( uint16_t ) ;
attribs [ i ] . normalized = GL_FALSE ;
attribs [ i ] . integer = true ;
} break ;
case RS : : ARRAY_WEIGHTS : {
attribs [ i ] . offset = skin_stride ;
attribs [ i ] . size = 4 ;
attribs [ i ] . type = GL_UNSIGNED_SHORT ;
attributes_stride + = 4 * sizeof ( uint16_t ) ;
attribs [ i ] . normalized = GL_TRUE ;
} break ;
}
}
glGenVertexArrays ( 1 , & v . vertex_array ) ;
glBindVertexArray ( v . vertex_array ) ;
for ( int i = 0 ; i < RS : : ARRAY_INDEX ; i + + ) {
if ( ! attribs [ i ] . enabled ) {
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glDisableVertexAttribArray ( i ) ;
if ( s - > format & RS : : ARRAY_FLAG_USE_2D_VERTICES ) {
if ( i = = RS : : ARRAY_COLOR ) {
glVertexAttrib4f ( i , 1 , 1 , 1 , 1 ) ;
} else if ( i = = RS : : ARRAY_TEX_UV ) {
glVertexAttrib2f ( i , 1 , 1 ) ;
} else if ( i = = RS : : ARRAY_BONES ) {
glVertexAttrib4f ( i , 1 , 1 , 1 , 1 ) ;
} else if ( i = = RS : : ARRAY_WEIGHTS ) {
glVertexAttrib4f ( i , 1 , 1 , 1 , 1 ) ;
}
}
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continue ;
}
if ( i < = RS : : ARRAY_TANGENT ) {
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attribs [ i ] . stride = vertex_stride ;
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if ( mis ) {
glBindBuffer ( GL_ARRAY_BUFFER , mis - > vertex_buffer ) ;
} else {
glBindBuffer ( GL_ARRAY_BUFFER , s - > vertex_buffer ) ;
}
} else if ( i < = RS : : ARRAY_CUSTOM3 ) {
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attribs [ i ] . stride = attributes_stride ;
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glBindBuffer ( GL_ARRAY_BUFFER , s - > attribute_buffer ) ;
} else {
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attribs [ i ] . stride = skin_stride ;
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glBindBuffer ( GL_ARRAY_BUFFER , s - > skin_buffer ) ;
}
if ( attribs [ i ] . integer ) {
glVertexAttribIPointer ( i , attribs [ i ] . size , attribs [ i ] . type , attribs [ i ] . stride , CAST_INT_TO_UCHAR_PTR ( attribs [ i ] . offset ) ) ;
} else {
glVertexAttribPointer ( i , attribs [ i ] . size , attribs [ i ] . type , attribs [ i ] . normalized , attribs [ i ] . stride , CAST_INT_TO_UCHAR_PTR ( attribs [ i ] . offset ) ) ;
}
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glEnableVertexAttribArray ( i ) ;
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}
// Do not bind index here as we want to switch between index buffers for LOD
glBindVertexArray ( 0 ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
v . input_mask = p_input_mask ;
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}
/* MESH INSTANCE API */
RID MeshStorage : : mesh_instance_create ( RID p_base ) {
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Mesh * mesh = mesh_owner . get_or_null ( p_base ) ;
ERR_FAIL_COND_V ( ! mesh , RID ( ) ) ;
RID rid = mesh_instance_owner . make_rid ( ) ;
MeshInstance * mi = mesh_instance_owner . get_or_null ( rid ) ;
mi - > mesh = mesh ;
for ( uint32_t i = 0 ; i < mesh - > surface_count ; i + + ) {
_mesh_instance_add_surface ( mi , mesh , i ) ;
}
mi - > I = mesh - > instances . push_back ( mi ) ;
mi - > dirty = true ;
return rid ;
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}
void MeshStorage : : mesh_instance_free ( RID p_rid ) {
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MeshInstance * mi = mesh_instance_owner . get_or_null ( p_rid ) ;
_mesh_instance_clear ( mi ) ;
mi - > mesh - > instances . erase ( mi - > I ) ;
mi - > I = nullptr ;
mesh_instance_owner . free ( p_rid ) ;
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}
void MeshStorage : : mesh_instance_set_skeleton ( RID p_mesh_instance , RID p_skeleton ) {
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MeshInstance * mi = mesh_instance_owner . get_or_null ( p_mesh_instance ) ;
if ( mi - > skeleton = = p_skeleton ) {
return ;
}
mi - > skeleton = p_skeleton ;
mi - > skeleton_version = 0 ;
mi - > dirty = true ;
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}
void MeshStorage : : mesh_instance_set_blend_shape_weight ( RID p_mesh_instance , int p_shape , float p_weight ) {
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MeshInstance * mi = mesh_instance_owner . get_or_null ( p_mesh_instance ) ;
ERR_FAIL_COND ( ! mi ) ;
ERR_FAIL_INDEX ( p_shape , ( int ) mi - > blend_weights . size ( ) ) ;
mi - > blend_weights [ p_shape ] = p_weight ;
mi - > weights_dirty = true ;
}
void MeshStorage : : _mesh_instance_clear ( MeshInstance * mi ) {
for ( uint32_t i = 0 ; i < mi - > surfaces . size ( ) ; i + + ) {
if ( mi - > surfaces [ i ] . version_count ! = 0 ) {
for ( uint32_t j = 0 ; j < mi - > surfaces [ i ] . version_count ; j + + ) {
glDeleteVertexArrays ( 1 , & mi - > surfaces [ i ] . versions [ j ] . vertex_array ) ;
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mi - > surfaces [ i ] . versions [ j ] . vertex_array = 0 ;
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}
memfree ( mi - > surfaces [ i ] . versions ) ;
}
if ( mi - > surfaces [ i ] . vertex_buffer ! = 0 ) {
glDeleteBuffers ( 1 , & mi - > surfaces [ i ] . vertex_buffer ) ;
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mi - > surfaces [ i ] . vertex_buffer = 0 ;
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}
}
mi - > surfaces . clear ( ) ;
if ( mi - > blend_weights_buffer ! = 0 ) {
glDeleteBuffers ( 1 , & mi - > blend_weights_buffer ) ;
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mi - > blend_weights_buffer = 0 ;
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}
mi - > blend_weights . clear ( ) ;
mi - > weights_dirty = false ;
mi - > skeleton_version = 0 ;
}
void MeshStorage : : _mesh_instance_add_surface ( MeshInstance * mi , Mesh * mesh , uint32_t p_surface ) {
if ( mesh - > blend_shape_count > 0 & & mi - > blend_weights_buffer = = 0 ) {
mi - > blend_weights . resize ( mesh - > blend_shape_count ) ;
for ( uint32_t i = 0 ; i < mi - > blend_weights . size ( ) ; i + + ) {
mi - > blend_weights [ i ] = 0 ;
}
// Todo allocate buffer for blend_weights and copy data to it
//mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
mi - > weights_dirty = true ;
}
MeshInstance : : Surface s ;
if ( mesh - > blend_shape_count > 0 | | ( mesh - > surfaces [ p_surface ] - > format & RS : : ARRAY_FORMAT_BONES ) ) {
//surface warrants transform
//s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
}
mi - > surfaces . push_back ( s ) ;
mi - > dirty = true ;
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}
void MeshStorage : : mesh_instance_check_for_update ( RID p_mesh_instance ) {
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MeshInstance * mi = mesh_instance_owner . get_or_null ( p_mesh_instance ) ;
bool needs_update = mi - > dirty ;
if ( mi - > weights_dirty & & ! mi - > weight_update_list . in_list ( ) ) {
dirty_mesh_instance_weights . add ( & mi - > weight_update_list ) ;
needs_update = true ;
}
if ( mi - > array_update_list . in_list ( ) ) {
return ;
}
if ( ! needs_update & & mi - > skeleton . is_valid ( ) ) {
Skeleton * sk = skeleton_owner . get_or_null ( mi - > skeleton ) ;
if ( sk & & sk - > version ! = mi - > skeleton_version ) {
needs_update = true ;
}
}
if ( needs_update ) {
dirty_mesh_instance_arrays . add ( & mi - > array_update_list ) ;
}
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}
void MeshStorage : : update_mesh_instances ( ) {
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while ( dirty_mesh_instance_weights . first ( ) ) {
MeshInstance * mi = dirty_mesh_instance_weights . first ( ) - > self ( ) ;
if ( mi - > blend_weights_buffer ! = 0 ) {
//RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
}
dirty_mesh_instance_weights . remove ( & mi - > weight_update_list ) ;
mi - > weights_dirty = false ;
}
if ( dirty_mesh_instance_arrays . first ( ) = = nullptr ) {
return ; //nothing to do
}
// Process skeletons and blend shapes using transform feedback
// TODO: Implement when working on skeletons and blend shapes
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}
/* MULTIMESH API */
RID MeshStorage : : multimesh_allocate ( ) {
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return multimesh_owner . allocate_rid ( ) ;
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}
void MeshStorage : : multimesh_initialize ( RID p_rid ) {
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multimesh_owner . initialize_rid ( p_rid , MultiMesh ( ) ) ;
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}
void MeshStorage : : multimesh_free ( RID p_rid ) {
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_update_dirty_multimeshes ( ) ;
multimesh_allocate_data ( p_rid , 0 , RS : : MULTIMESH_TRANSFORM_2D ) ;
MultiMesh * multimesh = multimesh_owner . get_or_null ( p_rid ) ;
multimesh - > dependency . deleted_notify ( p_rid ) ;
multimesh_owner . free ( p_rid ) ;
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}
void MeshStorage : : multimesh_allocate_data ( RID p_multimesh , int p_instances , RS : : MultimeshTransformFormat p_transform_format , bool p_use_colors , bool p_use_custom_data ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
if ( multimesh - > instances = = p_instances & & multimesh - > xform_format = = p_transform_format & & multimesh - > uses_colors = = p_use_colors & & multimesh - > uses_custom_data = = p_use_custom_data ) {
return ;
}
if ( multimesh - > buffer ) {
glDeleteBuffers ( 1 , & multimesh - > buffer ) ;
multimesh - > buffer = 0 ;
}
if ( multimesh - > data_cache_dirty_regions ) {
memdelete_arr ( multimesh - > data_cache_dirty_regions ) ;
multimesh - > data_cache_dirty_regions = nullptr ;
multimesh - > data_cache_used_dirty_regions = 0 ;
}
multimesh - > instances = p_instances ;
multimesh - > xform_format = p_transform_format ;
multimesh - > uses_colors = p_use_colors ;
multimesh - > color_offset_cache = p_transform_format = = RS : : MULTIMESH_TRANSFORM_2D ? 8 : 12 ;
multimesh - > uses_custom_data = p_use_custom_data ;
multimesh - > custom_data_offset_cache = multimesh - > color_offset_cache + ( p_use_colors ? 4 : 0 ) ;
multimesh - > stride_cache = multimesh - > custom_data_offset_cache + ( p_use_custom_data ? 4 : 0 ) ;
multimesh - > buffer_set = false ;
multimesh - > data_cache = Vector < float > ( ) ;
multimesh - > aabb = AABB ( ) ;
multimesh - > aabb_dirty = false ;
multimesh - > visible_instances = MIN ( multimesh - > visible_instances , multimesh - > instances ) ;
if ( multimesh - > instances ) {
glGenBuffers ( 1 , & multimesh - > buffer ) ;
glBindBuffer ( GL_ARRAY_BUFFER , multimesh - > buffer ) ;
glBufferData ( GL_ARRAY_BUFFER , multimesh - > instances * multimesh - > stride_cache * sizeof ( float ) , nullptr , GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
}
multimesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MULTIMESH ) ;
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}
int MeshStorage : : multimesh_get_instance_count ( RID p_multimesh ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , 0 ) ;
return multimesh - > instances ;
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}
void MeshStorage : : multimesh_set_mesh ( RID p_multimesh , RID p_mesh ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
if ( multimesh - > mesh = = p_mesh ) {
return ;
}
multimesh - > mesh = p_mesh ;
if ( multimesh - > instances = = 0 ) {
return ;
}
if ( multimesh - > data_cache . size ( ) ) {
//we have a data cache, just mark it dirty
_multimesh_mark_all_dirty ( multimesh , false , true ) ;
} else if ( multimesh - > instances ) {
//need to re-create AABB unfortunately, calling this has a penalty
if ( multimesh - > buffer_set ) {
// TODO add a function to RasterizerStorage to get data from a buffer
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
//const uint8_t *r = buffer.ptr();
//const float *data = (const float *)r;
//_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
}
multimesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MESH ) ;
}
# define MULTIMESH_DIRTY_REGION_SIZE 512
void MeshStorage : : _multimesh_make_local ( MultiMesh * multimesh ) const {
if ( multimesh - > data_cache . size ( ) > 0 ) {
return ; //already local
}
ERR_FAIL_COND ( multimesh - > data_cache . size ( ) > 0 ) ;
// this means that the user wants to load/save individual elements,
// for this, the data must reside on CPU, so just copy it there.
multimesh - > data_cache . resize ( multimesh - > instances * multimesh - > stride_cache ) ;
{
float * w = multimesh - > data_cache . ptrw ( ) ;
if ( multimesh - > buffer_set ) {
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
{
// const uint8_t *r = buffer.ptr();
// memcpy(w, r, buffer.size());
}
} else {
memset ( w , 0 , ( size_t ) multimesh - > instances * multimesh - > stride_cache * sizeof ( float ) ) ;
}
}
uint32_t data_cache_dirty_region_count = ( multimesh - > instances - 1 ) / MULTIMESH_DIRTY_REGION_SIZE + 1 ;
multimesh - > data_cache_dirty_regions = memnew_arr ( bool , data_cache_dirty_region_count ) ;
for ( uint32_t i = 0 ; i < data_cache_dirty_region_count ; i + + ) {
multimesh - > data_cache_dirty_regions [ i ] = false ;
}
multimesh - > data_cache_used_dirty_regions = 0 ;
}
void MeshStorage : : _multimesh_mark_dirty ( MultiMesh * multimesh , int p_index , bool p_aabb ) {
uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE ;
# ifdef DEBUG_ENABLED
uint32_t data_cache_dirty_region_count = ( multimesh - > instances - 1 ) / MULTIMESH_DIRTY_REGION_SIZE + 1 ;
ERR_FAIL_UNSIGNED_INDEX ( region_index , data_cache_dirty_region_count ) ; //bug
# endif
if ( ! multimesh - > data_cache_dirty_regions [ region_index ] ) {
multimesh - > data_cache_dirty_regions [ region_index ] = true ;
multimesh - > data_cache_used_dirty_regions + + ;
}
if ( p_aabb ) {
multimesh - > aabb_dirty = true ;
}
if ( ! multimesh - > dirty ) {
multimesh - > dirty_list = multimesh_dirty_list ;
multimesh_dirty_list = multimesh ;
multimesh - > dirty = true ;
}
}
void MeshStorage : : _multimesh_mark_all_dirty ( MultiMesh * multimesh , bool p_data , bool p_aabb ) {
if ( p_data ) {
uint32_t data_cache_dirty_region_count = ( multimesh - > instances - 1 ) / MULTIMESH_DIRTY_REGION_SIZE + 1 ;
for ( uint32_t i = 0 ; i < data_cache_dirty_region_count ; i + + ) {
if ( ! multimesh - > data_cache_dirty_regions [ i ] ) {
multimesh - > data_cache_dirty_regions [ i ] = true ;
multimesh - > data_cache_used_dirty_regions + + ;
}
}
}
if ( p_aabb ) {
multimesh - > aabb_dirty = true ;
}
if ( ! multimesh - > dirty ) {
multimesh - > dirty_list = multimesh_dirty_list ;
multimesh_dirty_list = multimesh ;
multimesh - > dirty = true ;
}
}
void MeshStorage : : _multimesh_re_create_aabb ( MultiMesh * multimesh , const float * p_data , int p_instances ) {
ERR_FAIL_COND ( multimesh - > mesh . is_null ( ) ) ;
AABB aabb ;
AABB mesh_aabb = mesh_get_aabb ( multimesh - > mesh ) ;
for ( int i = 0 ; i < p_instances ; i + + ) {
const float * data = p_data + multimesh - > stride_cache * i ;
Transform3D t ;
if ( multimesh - > xform_format = = RS : : MULTIMESH_TRANSFORM_3D ) {
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t . basis . rows [ 0 ] [ 0 ] = data [ 0 ] ;
t . basis . rows [ 0 ] [ 1 ] = data [ 1 ] ;
t . basis . rows [ 0 ] [ 2 ] = data [ 2 ] ;
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t . origin . x = data [ 3 ] ;
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t . basis . rows [ 1 ] [ 0 ] = data [ 4 ] ;
t . basis . rows [ 1 ] [ 1 ] = data [ 5 ] ;
t . basis . rows [ 1 ] [ 2 ] = data [ 6 ] ;
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t . origin . y = data [ 7 ] ;
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t . basis . rows [ 2 ] [ 0 ] = data [ 8 ] ;
t . basis . rows [ 2 ] [ 1 ] = data [ 9 ] ;
t . basis . rows [ 2 ] [ 2 ] = data [ 10 ] ;
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t . origin . z = data [ 11 ] ;
} else {
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t . basis . rows [ 0 ] . x = data [ 0 ] ;
t . basis . rows [ 1 ] . x = data [ 1 ] ;
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t . origin . x = data [ 3 ] ;
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t . basis . rows [ 0 ] . y = data [ 4 ] ;
t . basis . rows [ 1 ] . y = data [ 5 ] ;
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t . origin . y = data [ 7 ] ;
}
if ( i = = 0 ) {
aabb = t . xform ( mesh_aabb ) ;
} else {
aabb . merge_with ( t . xform ( mesh_aabb ) ) ;
}
}
multimesh - > aabb = aabb ;
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}
void MeshStorage : : multimesh_instance_set_transform ( RID p_multimesh , int p_index , const Transform3D & p_transform ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
ERR_FAIL_INDEX ( p_index , multimesh - > instances ) ;
ERR_FAIL_COND ( multimesh - > xform_format ! = RS : : MULTIMESH_TRANSFORM_3D ) ;
_multimesh_make_local ( multimesh ) ;
{
float * w = multimesh - > data_cache . ptrw ( ) ;
float * dataptr = w + p_index * multimesh - > stride_cache ;
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dataptr [ 0 ] = p_transform . basis . rows [ 0 ] [ 0 ] ;
dataptr [ 1 ] = p_transform . basis . rows [ 0 ] [ 1 ] ;
dataptr [ 2 ] = p_transform . basis . rows [ 0 ] [ 2 ] ;
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dataptr [ 3 ] = p_transform . origin . x ;
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dataptr [ 4 ] = p_transform . basis . rows [ 1 ] [ 0 ] ;
dataptr [ 5 ] = p_transform . basis . rows [ 1 ] [ 1 ] ;
dataptr [ 6 ] = p_transform . basis . rows [ 1 ] [ 2 ] ;
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dataptr [ 7 ] = p_transform . origin . y ;
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dataptr [ 8 ] = p_transform . basis . rows [ 2 ] [ 0 ] ;
dataptr [ 9 ] = p_transform . basis . rows [ 2 ] [ 1 ] ;
dataptr [ 10 ] = p_transform . basis . rows [ 2 ] [ 2 ] ;
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dataptr [ 11 ] = p_transform . origin . z ;
}
_multimesh_mark_dirty ( multimesh , p_index , true ) ;
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}
void MeshStorage : : multimesh_instance_set_transform_2d ( RID p_multimesh , int p_index , const Transform2D & p_transform ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
ERR_FAIL_INDEX ( p_index , multimesh - > instances ) ;
ERR_FAIL_COND ( multimesh - > xform_format ! = RS : : MULTIMESH_TRANSFORM_2D ) ;
_multimesh_make_local ( multimesh ) ;
{
float * w = multimesh - > data_cache . ptrw ( ) ;
float * dataptr = w + p_index * multimesh - > stride_cache ;
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dataptr [ 0 ] = p_transform . columns [ 0 ] [ 0 ] ;
dataptr [ 1 ] = p_transform . columns [ 1 ] [ 0 ] ;
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dataptr [ 2 ] = 0 ;
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dataptr [ 3 ] = p_transform . columns [ 2 ] [ 0 ] ;
dataptr [ 4 ] = p_transform . columns [ 0 ] [ 1 ] ;
dataptr [ 5 ] = p_transform . columns [ 1 ] [ 1 ] ;
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dataptr [ 6 ] = 0 ;
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dataptr [ 7 ] = p_transform . columns [ 2 ] [ 1 ] ;
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}
_multimesh_mark_dirty ( multimesh , p_index , true ) ;
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}
void MeshStorage : : multimesh_instance_set_color ( RID p_multimesh , int p_index , const Color & p_color ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
ERR_FAIL_INDEX ( p_index , multimesh - > instances ) ;
ERR_FAIL_COND ( ! multimesh - > uses_colors ) ;
_multimesh_make_local ( multimesh ) ;
{
float * w = multimesh - > data_cache . ptrw ( ) ;
float * dataptr = w + p_index * multimesh - > stride_cache + multimesh - > color_offset_cache ;
dataptr [ 0 ] = p_color . r ;
dataptr [ 1 ] = p_color . g ;
dataptr [ 2 ] = p_color . b ;
dataptr [ 3 ] = p_color . a ;
}
_multimesh_mark_dirty ( multimesh , p_index , false ) ;
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}
void MeshStorage : : multimesh_instance_set_custom_data ( RID p_multimesh , int p_index , const Color & p_color ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
ERR_FAIL_INDEX ( p_index , multimesh - > instances ) ;
ERR_FAIL_COND ( ! multimesh - > uses_custom_data ) ;
_multimesh_make_local ( multimesh ) ;
{
float * w = multimesh - > data_cache . ptrw ( ) ;
float * dataptr = w + p_index * multimesh - > stride_cache + multimesh - > custom_data_offset_cache ;
dataptr [ 0 ] = p_color . r ;
dataptr [ 1 ] = p_color . g ;
dataptr [ 2 ] = p_color . b ;
dataptr [ 3 ] = p_color . a ;
}
_multimesh_mark_dirty ( multimesh , p_index , false ) ;
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}
RID MeshStorage : : multimesh_get_mesh ( RID p_multimesh ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , RID ( ) ) ;
return multimesh - > mesh ;
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}
AABB MeshStorage : : multimesh_get_aabb ( RID p_multimesh ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , AABB ( ) ) ;
if ( multimesh - > aabb_dirty ) {
const_cast < MeshStorage * > ( this ) - > _update_dirty_multimeshes ( ) ;
}
return multimesh - > aabb ;
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}
Transform3D MeshStorage : : multimesh_instance_get_transform ( RID p_multimesh , int p_index ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , Transform3D ( ) ) ;
ERR_FAIL_INDEX_V ( p_index , multimesh - > instances , Transform3D ( ) ) ;
ERR_FAIL_COND_V ( multimesh - > xform_format ! = RS : : MULTIMESH_TRANSFORM_3D , Transform3D ( ) ) ;
_multimesh_make_local ( multimesh ) ;
Transform3D t ;
{
const float * r = multimesh - > data_cache . ptr ( ) ;
const float * dataptr = r + p_index * multimesh - > stride_cache ;
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t . basis . rows [ 0 ] [ 0 ] = dataptr [ 0 ] ;
t . basis . rows [ 0 ] [ 1 ] = dataptr [ 1 ] ;
t . basis . rows [ 0 ] [ 2 ] = dataptr [ 2 ] ;
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t . origin . x = dataptr [ 3 ] ;
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t . basis . rows [ 1 ] [ 0 ] = dataptr [ 4 ] ;
t . basis . rows [ 1 ] [ 1 ] = dataptr [ 5 ] ;
t . basis . rows [ 1 ] [ 2 ] = dataptr [ 6 ] ;
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t . origin . y = dataptr [ 7 ] ;
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t . basis . rows [ 2 ] [ 0 ] = dataptr [ 8 ] ;
t . basis . rows [ 2 ] [ 1 ] = dataptr [ 9 ] ;
t . basis . rows [ 2 ] [ 2 ] = dataptr [ 10 ] ;
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t . origin . z = dataptr [ 11 ] ;
}
return t ;
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}
Transform2D MeshStorage : : multimesh_instance_get_transform_2d ( RID p_multimesh , int p_index ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , Transform2D ( ) ) ;
ERR_FAIL_INDEX_V ( p_index , multimesh - > instances , Transform2D ( ) ) ;
ERR_FAIL_COND_V ( multimesh - > xform_format ! = RS : : MULTIMESH_TRANSFORM_2D , Transform2D ( ) ) ;
_multimesh_make_local ( multimesh ) ;
Transform2D t ;
{
const float * r = multimesh - > data_cache . ptr ( ) ;
const float * dataptr = r + p_index * multimesh - > stride_cache ;
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t . columns [ 0 ] [ 0 ] = dataptr [ 0 ] ;
t . columns [ 1 ] [ 0 ] = dataptr [ 1 ] ;
t . columns [ 2 ] [ 0 ] = dataptr [ 3 ] ;
t . columns [ 0 ] [ 1 ] = dataptr [ 4 ] ;
t . columns [ 1 ] [ 1 ] = dataptr [ 5 ] ;
t . columns [ 2 ] [ 1 ] = dataptr [ 7 ] ;
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}
return t ;
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}
Color MeshStorage : : multimesh_instance_get_color ( RID p_multimesh , int p_index ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , Color ( ) ) ;
ERR_FAIL_INDEX_V ( p_index , multimesh - > instances , Color ( ) ) ;
ERR_FAIL_COND_V ( ! multimesh - > uses_colors , Color ( ) ) ;
_multimesh_make_local ( multimesh ) ;
Color c ;
{
const float * r = multimesh - > data_cache . ptr ( ) ;
const float * dataptr = r + p_index * multimesh - > stride_cache + multimesh - > color_offset_cache ;
c . r = dataptr [ 0 ] ;
c . g = dataptr [ 1 ] ;
c . b = dataptr [ 2 ] ;
c . a = dataptr [ 3 ] ;
}
return c ;
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}
Color MeshStorage : : multimesh_instance_get_custom_data ( RID p_multimesh , int p_index ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , Color ( ) ) ;
ERR_FAIL_INDEX_V ( p_index , multimesh - > instances , Color ( ) ) ;
ERR_FAIL_COND_V ( ! multimesh - > uses_custom_data , Color ( ) ) ;
_multimesh_make_local ( multimesh ) ;
Color c ;
{
const float * r = multimesh - > data_cache . ptr ( ) ;
const float * dataptr = r + p_index * multimesh - > stride_cache + multimesh - > custom_data_offset_cache ;
c . r = dataptr [ 0 ] ;
c . g = dataptr [ 1 ] ;
c . b = dataptr [ 2 ] ;
c . a = dataptr [ 3 ] ;
}
return c ;
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}
void MeshStorage : : multimesh_set_buffer ( RID p_multimesh , const Vector < float > & p_buffer ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
ERR_FAIL_COND ( p_buffer . size ( ) ! = ( multimesh - > instances * ( int ) multimesh - > stride_cache ) ) ;
{
const float * r = p_buffer . ptr ( ) ;
glBindBuffer ( GL_ARRAY_BUFFER , multimesh - > buffer ) ;
glBufferData ( GL_ARRAY_BUFFER , p_buffer . size ( ) * sizeof ( float ) , r , GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
multimesh - > buffer_set = true ;
}
if ( multimesh - > data_cache . size ( ) ) {
//if we have a data cache, just update it
multimesh - > data_cache = p_buffer ;
{
//clear dirty since nothing will be dirty anymore
uint32_t data_cache_dirty_region_count = ( multimesh - > instances - 1 ) / MULTIMESH_DIRTY_REGION_SIZE + 1 ;
for ( uint32_t i = 0 ; i < data_cache_dirty_region_count ; i + + ) {
multimesh - > data_cache_dirty_regions [ i ] = false ;
}
multimesh - > data_cache_used_dirty_regions = 0 ;
}
_multimesh_mark_all_dirty ( multimesh , false , true ) ; //update AABB
} else if ( multimesh - > mesh . is_valid ( ) ) {
//if we have a mesh set, we need to re-generate the AABB from the new data
const float * data = p_buffer . ptr ( ) ;
_multimesh_re_create_aabb ( multimesh , data , multimesh - > instances ) ;
multimesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_AABB ) ;
}
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}
Vector < float > MeshStorage : : multimesh_get_buffer ( RID p_multimesh ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , Vector < float > ( ) ) ;
if ( multimesh - > buffer = = 0 ) {
return Vector < float > ( ) ;
} else if ( multimesh - > data_cache . size ( ) ) {
return multimesh - > data_cache ;
} else {
//get from memory
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
Vector < float > ret ;
ret . resize ( multimesh - > instances * multimesh - > stride_cache ) ;
//{
// float *w = ret.ptrw();
// const uint8_t *r = buffer.ptr();
// memcpy(w, r, buffer.size());
//}
return ret ;
}
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}
void MeshStorage : : multimesh_set_visible_instances ( RID p_multimesh , int p_visible ) {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND ( ! multimesh ) ;
ERR_FAIL_COND ( p_visible < - 1 | | p_visible > multimesh - > instances ) ;
if ( multimesh - > visible_instances = = p_visible ) {
return ;
}
if ( multimesh - > data_cache . size ( ) ) {
//there is a data cache..
_multimesh_mark_all_dirty ( multimesh , false , true ) ;
}
multimesh - > visible_instances = p_visible ;
multimesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES ) ;
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}
int MeshStorage : : multimesh_get_visible_instances ( RID p_multimesh ) const {
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MultiMesh * multimesh = multimesh_owner . get_or_null ( p_multimesh ) ;
ERR_FAIL_COND_V ( ! multimesh , 0 ) ;
return multimesh - > visible_instances ;
}
void MeshStorage : : _update_dirty_multimeshes ( ) {
while ( multimesh_dirty_list ) {
MultiMesh * multimesh = multimesh_dirty_list ;
if ( multimesh - > data_cache . size ( ) ) { //may have been cleared, so only process if it exists
const float * data = multimesh - > data_cache . ptr ( ) ;
uint32_t visible_instances = multimesh - > visible_instances > = 0 ? multimesh - > visible_instances : multimesh - > instances ;
if ( multimesh - > data_cache_used_dirty_regions ) {
uint32_t data_cache_dirty_region_count = ( multimesh - > instances - 1 ) / MULTIMESH_DIRTY_REGION_SIZE + 1 ;
uint32_t visible_region_count = visible_instances = = 0 ? 0 : ( visible_instances - 1 ) / MULTIMESH_DIRTY_REGION_SIZE + 1 ;
GLint region_size = multimesh - > stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof ( float ) ;
if ( multimesh - > data_cache_used_dirty_regions > 32 | | multimesh - > data_cache_used_dirty_regions > visible_region_count / 2 ) {
// If there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
glBindBuffer ( GL_ARRAY_BUFFER , multimesh - > buffer ) ;
glBufferData ( GL_ARRAY_BUFFER , MIN ( visible_region_count * region_size , multimesh - > instances * ( uint32_t ) multimesh - > stride_cache * ( uint32_t ) sizeof ( float ) ) , data , GL_STATIC_DRAW ) ;
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
} else {
// Not that many regions? update them all
// TODO: profile the performance cost on low end
glBindBuffer ( GL_ARRAY_BUFFER , multimesh - > buffer ) ;
for ( uint32_t i = 0 ; i < visible_region_count ; i + + ) {
if ( multimesh - > data_cache_dirty_regions [ i ] ) {
GLint offset = i * region_size ;
GLint size = multimesh - > stride_cache * ( uint32_t ) multimesh - > instances * ( uint32_t ) sizeof ( float ) ;
uint32_t region_start_index = multimesh - > stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i ;
glBufferSubData ( GL_ARRAY_BUFFER , offset , MIN ( region_size , size - offset ) , & data [ region_start_index ] ) ;
}
}
glBindBuffer ( GL_ARRAY_BUFFER , 0 ) ;
}
for ( uint32_t i = 0 ; i < data_cache_dirty_region_count ; i + + ) {
multimesh - > data_cache_dirty_regions [ i ] = false ;
}
multimesh - > data_cache_used_dirty_regions = 0 ;
}
if ( multimesh - > aabb_dirty ) {
//aabb is dirty..
_multimesh_re_create_aabb ( multimesh , data , visible_instances ) ;
multimesh - > aabb_dirty = false ;
multimesh - > dependency . changed_notify ( RendererStorage : : DEPENDENCY_CHANGED_AABB ) ;
}
}
multimesh_dirty_list = multimesh - > dirty_list ;
multimesh - > dirty_list = nullptr ;
multimesh - > dirty = false ;
}
multimesh_dirty_list = nullptr ;
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}
/* SKELETON API */
RID MeshStorage : : skeleton_allocate ( ) {
return RID ( ) ;
}
void MeshStorage : : skeleton_initialize ( RID p_rid ) {
}
void MeshStorage : : skeleton_free ( RID p_rid ) {
}
void MeshStorage : : skeleton_allocate_data ( RID p_skeleton , int p_bones , bool p_2d_skeleton ) {
}
void MeshStorage : : skeleton_set_base_transform_2d ( RID p_skeleton , const Transform2D & p_base_transform ) {
}
int MeshStorage : : skeleton_get_bone_count ( RID p_skeleton ) const {
return 0 ;
}
void MeshStorage : : skeleton_bone_set_transform ( RID p_skeleton , int p_bone , const Transform3D & p_transform ) {
}
Transform3D MeshStorage : : skeleton_bone_get_transform ( RID p_skeleton , int p_bone ) const {
return Transform3D ( ) ;
}
void MeshStorage : : skeleton_bone_set_transform_2d ( RID p_skeleton , int p_bone , const Transform2D & p_transform ) {
}
Transform2D MeshStorage : : skeleton_bone_get_transform_2d ( RID p_skeleton , int p_bone ) const {
return Transform2D ( ) ;
}
void MeshStorage : : skeleton_update_dependency ( RID p_base , RendererStorage : : DependencyTracker * p_instance ) {
}
# endif // GLES3_ENABLED