godot/editor/icons/SCsub

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#!/usr/bin/env python
Import('env')
from platform_methods import run_in_subprocess
import editor_icons_builders
make_editor_icons_builder = Builder(action=run_in_subprocess(editor_icons_builders.make_editor_icons_action),
suffix='.h',
src_suffix='.svg')
env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
# Editor's own icons
icon_sources = Glob("*.svg")
# Module icons
for module_icons in env.module_icons_paths:
icon_sources += Glob('#' + module_icons + "/*.svg")
env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.h', icon_sources)])