godot/doc/classes/SegmentShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SegmentShape2D" inherits="Shape2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D line segment shape used for physics collision.
</brief_description>
<description>
A 2D line segment shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
</description>
<tutorials>
</tutorials>
<members>
<member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2(0, 0)">
The segment's first point position.
</member>
<member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2(0, 10)">
The segment's second point position.
</member>
</members>
</class>