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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "QuadMesh" inherits= "PrimitiveMesh" version= "4.0" >
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<brief_description >
Class representing a square mesh.
</brief_description>
<description >
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Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
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</description>
<tutorials >
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<link title= "GUI in 3D Demo" > https://godotengine.org/asset-library/asset/127</link>
<link title= "2D in 3D Demo" > https://godotengine.org/asset-library/asset/129</link>
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</tutorials>
<methods >
</methods>
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<members >
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<member name= "center_offset" type= "Vector3" setter= "set_center_offset" getter= "get_center_offset" default= "Vector3(0, 0, 0)" >
Offset of the generated Quad. Useful for particles.
</member>
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<member name= "size" type= "Vector2" setter= "set_size" getter= "get_size" default= "Vector2(1, 1)" >
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Size on the X and Y axes.
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</member>
</members>
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<constants >
</constants>
</class>