godot/doc/classes/RemoteTransform2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform2D" inherits="Node2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node in the scene.
</brief_description>
<description>
RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node (called the remote node) in the scene.
It can be set to update another node's position, rotation and/or scale. It can use either global or local coordinates.
</description>
<tutorials>
</tutorials>
<methods>
<method name="force_update_cache">
<return type="void" />
<description>
[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
</description>
</method>
</methods>
<members>
<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath(&quot;&quot;)">
The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
</member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true">
If [code]true[/code], the remote node's position is updated.
</member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true">
If [code]true[/code], the remote node's rotation is updated.
</member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true">
If [code]true[/code], the remote node's scale is updated.
</member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true">
If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
</member>
</members>
</class>