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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "XRPositionalTracker" inherits= "Reference" version= "4.0" >
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<brief_description >
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A tracked object.
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</brief_description>
<description >
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An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally.
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As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [XRServer].
The [XRController3D] and [XRAnchor3D] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them.
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</description>
<tutorials >
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<link title= "VR tutorial index" > https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
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</tutorials>
<methods >
<method name= "get_joy_id" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID.
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</description>
</method>
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<method name= "get_mesh" qualifiers= "const" >
<return type= "Mesh" >
</return>
<description >
Returns the mesh related to a controller or anchor point if one is available.
</description>
</method>
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<method name= "get_orientation" qualifiers= "const" >
<return type= "Basis" >
</return>
<description >
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Returns the controller's orientation matrix.
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</description>
</method>
<method name= "get_position" qualifiers= "const" >
<return type= "Vector3" >
</return>
<description >
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Returns the world-space controller position.
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</description>
</method>
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<method name= "get_tracker_hand" qualifiers= "const" >
<return type= "int" enum= "XRPositionalTracker.TrackerHand" >
</return>
<description >
Returns the hand holding this tracker, if known. See [enum TrackerHand] constants.
</description>
</method>
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<method name= "get_tracker_id" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [XRController3D] and [XRAnchor3D] nodes.
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</description>
</method>
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<method name= "get_tracker_name" qualifiers= "const" >
<return type= "StringName" >
</return>
<description >
Returns the controller or anchor point's name, if applicable.
</description>
</method>
<method name= "get_tracker_type" qualifiers= "const" >
<return type= "int" enum= "XRServer.TrackerType" >
</return>
<description >
Returns the tracker's type, which will be one of the values from the [enum XRServer.TrackerType] enum.
</description>
</method>
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<method name= "get_transform" qualifiers= "const" >
<return type= "Transform" >
</return>
<argument index= "0" name= "adjust_by_reference_frame" type= "bool" >
</argument>
<description >
Returns the transform combining this device's orientation and position.
</description>
</method>
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<method name= "is_tracking_orientation" qualifiers= "const" >
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<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this device is tracking orientation.
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</description>
</method>
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<method name= "is_tracking_position" qualifiers= "const" >
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<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this device is tracking position.
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</description>
</method>
</methods>
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<members >
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<member name= "rumble" type= "float" setter= "set_rumble" getter= "get_rumble" default= "0.0" >
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The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code].
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</member>
</members>
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<constants >
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<constant name= "TRACKER_HAND_UNKNOWN" value= "0" enum= "TrackerHand" >
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The hand this tracker is held in is unknown or not applicable.
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</constant>
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<constant name= "TRACKER_HAND_LEFT" value= "1" enum= "TrackerHand" >
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This tracker is the left hand controller.
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</constant>
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<constant name= "TRACKER_HAND_RIGHT" value= "2" enum= "TrackerHand" >
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This tracker is the right hand controller.
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</constant>
</constants>
</class>