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/**************************************************************************/
/* render_scene_buffers.cpp */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "render_scene_buffers.h"
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void RenderSceneBuffersConfiguration : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " get_render_target " ) , & RenderSceneBuffersConfiguration : : get_render_target ) ;
ClassDB : : bind_method ( D_METHOD ( " set_render_target " , " render_target " ) , & RenderSceneBuffersConfiguration : : set_render_target ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : RID , " render_target " ) , " set_render_target " , " get_render_target " ) ;
ClassDB : : bind_method ( D_METHOD ( " get_internal_size " ) , & RenderSceneBuffersConfiguration : : get_internal_size ) ;
ClassDB : : bind_method ( D_METHOD ( " set_internal_size " , " internal_size " ) , & RenderSceneBuffersConfiguration : : set_internal_size ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2I , " internal_size " ) , " set_internal_size " , " get_internal_size " ) ;
ClassDB : : bind_method ( D_METHOD ( " get_target_size " ) , & RenderSceneBuffersConfiguration : : get_target_size ) ;
ClassDB : : bind_method ( D_METHOD ( " set_target_size " , " target_size " ) , & RenderSceneBuffersConfiguration : : set_target_size ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : VECTOR2I , " target_size " ) , " set_target_size " , " get_target_size " ) ;
ClassDB : : bind_method ( D_METHOD ( " get_view_count " ) , & RenderSceneBuffersConfiguration : : get_view_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_view_count " , " view_count " ) , & RenderSceneBuffersConfiguration : : set_view_count ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " view_count " ) , " set_view_count " , " get_view_count " ) ;
ClassDB : : bind_method ( D_METHOD ( " get_scaling_3d_mode " ) , & RenderSceneBuffersConfiguration : : get_scaling_3d_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " set_scaling_3d_mode " , " scaling_3d_mode " ) , & RenderSceneBuffersConfiguration : : set_scaling_3d_mode ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " scaling_3d_mode " , PROPERTY_HINT_ENUM , " Bilinear (Fastest),FSR 1.0 (Fast),FSR 2.2 (Slow) " ) , " set_scaling_3d_mode " , " get_scaling_3d_mode " ) ; // TODO VIEWPORT_SCALING_3D_MODE_OFF is possible here too, but we can't specify an enum string for it.
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ClassDB : : bind_method ( D_METHOD ( " get_msaa_3d " ) , & RenderSceneBuffersConfiguration : : get_msaa_3d ) ;
ClassDB : : bind_method ( D_METHOD ( " set_msaa_3d " , " msaa_3d " ) , & RenderSceneBuffersConfiguration : : set_msaa_3d ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " msaa_3d " , PROPERTY_HINT_ENUM , " Disabled,2x,4x,8x " ) , " set_msaa_3d " , " get_msaa_3d " ) ;
ClassDB : : bind_method ( D_METHOD ( " get_screen_space_aa " ) , & RenderSceneBuffersConfiguration : : get_screen_space_aa ) ;
ClassDB : : bind_method ( D_METHOD ( " set_screen_space_aa " , " screen_space_aa " ) , & RenderSceneBuffersConfiguration : : set_screen_space_aa ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " screen_space_aa " , PROPERTY_HINT_ENUM , " Disabled,FXAA " ) , " set_screen_space_aa " , " get_screen_space_aa " ) ;
ClassDB : : bind_method ( D_METHOD ( " get_fsr_sharpness " ) , & RenderSceneBuffersConfiguration : : get_fsr_sharpness ) ;
ClassDB : : bind_method ( D_METHOD ( " set_fsr_sharpness " , " fsr_sharpness " ) , & RenderSceneBuffersConfiguration : : set_fsr_sharpness ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " fsr_sharpness " ) , " set_fsr_sharpness " , " get_fsr_sharpness " ) ;
ClassDB : : bind_method ( D_METHOD ( " get_texture_mipmap_bias " ) , & RenderSceneBuffersConfiguration : : get_texture_mipmap_bias ) ;
ClassDB : : bind_method ( D_METHOD ( " set_texture_mipmap_bias " , " texture_mipmap_bias " ) , & RenderSceneBuffersConfiguration : : set_texture_mipmap_bias ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " texture_mipmap_bias " ) , " set_texture_mipmap_bias " , " get_texture_mipmap_bias " ) ;
}
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void RenderSceneBuffers : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " configure " , " config " ) , & RenderSceneBuffers : : configure ) ;
}
void RenderSceneBuffersExtension : : _bind_methods ( ) {
GDVIRTUAL_BIND ( _configure , " config " ) ;
GDVIRTUAL_BIND ( _set_fsr_sharpness , " fsr_sharpness " ) ;
GDVIRTUAL_BIND ( _set_texture_mipmap_bias , " texture_mipmap_bias " ) ;
GDVIRTUAL_BIND ( _set_use_debanding , " use_debanding " ) ;
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}
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void RenderSceneBuffersExtension : : configure ( const RenderSceneBuffersConfiguration * p_config ) {
GDVIRTUAL_CALL ( _configure , p_config ) ;
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} ;
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void RenderSceneBuffersExtension : : set_fsr_sharpness ( float p_fsr_sharpness ) {
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GDVIRTUAL_CALL ( _set_fsr_sharpness , p_fsr_sharpness ) ;
}
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void RenderSceneBuffersExtension : : set_texture_mipmap_bias ( float p_texture_mipmap_bias ) {
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GDVIRTUAL_CALL ( _set_texture_mipmap_bias , p_texture_mipmap_bias ) ;
}
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void RenderSceneBuffersExtension : : set_use_debanding ( bool p_use_debanding ) {
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GDVIRTUAL_CALL ( _set_use_debanding , p_use_debanding ) ;
}