2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* context_gl_haiku.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:11:45 +00:00
|
|
|
/* https://godotengine.org */
|
2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
2018-01-02 10:27:24 +00:00
|
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
2016-06-18 12:46:12 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2015-06-11 19:57:41 +00:00
|
|
|
#include "context_gl_haiku.h"
|
|
|
|
|
|
|
|
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
|
|
|
|
|
2017-03-18 23:36:26 +00:00
|
|
|
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow *p_window) {
|
2015-06-16 18:52:24 +00:00
|
|
|
window = p_window;
|
2015-06-11 19:57:41 +00:00
|
|
|
|
2015-06-16 18:52:24 +00:00
|
|
|
uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
|
2015-06-11 19:57:41 +00:00
|
|
|
view = new HaikuGLView(window->Bounds(), type);
|
2017-03-18 23:36:26 +00:00
|
|
|
|
2016-06-29 19:04:24 +00:00
|
|
|
use_vsync = false;
|
2015-06-11 19:57:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
ContextGL_Haiku::~ContextGL_Haiku() {
|
|
|
|
delete view;
|
|
|
|
}
|
|
|
|
|
|
|
|
Error ContextGL_Haiku::initialize() {
|
|
|
|
window->AddChild(view);
|
|
|
|
window->SetHaikuGLView(view);
|
|
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ContextGL_Haiku::release_current() {
|
2015-06-16 18:52:24 +00:00
|
|
|
view->UnlockGL();
|
2015-06-11 19:57:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void ContextGL_Haiku::make_current() {
|
2015-06-16 18:52:24 +00:00
|
|
|
view->LockGL();
|
2015-06-11 19:57:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void ContextGL_Haiku::swap_buffers() {
|
2016-06-29 19:04:24 +00:00
|
|
|
view->SwapBuffers(use_vsync);
|
2015-06-11 19:57:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int ContextGL_Haiku::get_window_width() {
|
2015-06-16 18:52:24 +00:00
|
|
|
return window->Bounds().IntegerWidth();
|
2015-06-11 19:57:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int ContextGL_Haiku::get_window_height() {
|
2015-06-16 18:52:24 +00:00
|
|
|
return window->Bounds().IntegerHeight();
|
2016-03-08 23:00:52 +00:00
|
|
|
}
|
2015-06-11 19:57:41 +00:00
|
|
|
|
2016-06-29 19:04:24 +00:00
|
|
|
void ContextGL_Haiku::set_use_vsync(bool p_use) {
|
|
|
|
use_vsync = p_use;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ContextGL_Haiku::is_using_vsync() const {
|
|
|
|
return use_vsync;
|
|
|
|
}
|
|
|
|
|
2015-06-11 19:57:41 +00:00
|
|
|
#endif
|