godot/thirdparty/zstd/compress/zstd_fast.h

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/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_FAST_H
#define ZSTD_FAST_H
#if defined (__cplusplus)
extern "C" {
#endif
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#include "mem.h" /* U32 */
#include "zstd.h" /* ZSTD_CCtx, size_t */
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void ZSTD_fillHashTable(ZSTD_CCtx* zc, const void* end, const U32 mls);
size_t ZSTD_compressBlock_fast(ZSTD_CCtx* ctx,
const void* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_extDict(ZSTD_CCtx* ctx,
const void* src, size_t srcSize);
#if defined (__cplusplus)
}
#endif
#endif /* ZSTD_FAST_H */