godot/doc/classes/VisualShaderNodeIntParameter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
</member>
<member name="max" type="int" setter="set_max" getter="get_max" default="100">
</member>
<member name="min" type="int" setter="set_min" getter="get_min" default="0">
</member>
<member name="step" type="int" setter="set_step" getter="get_step" default="1">
</member>
</members>
<constants>
<constant name="HINT_NONE" value="0" enum="Hint">
</constant>
<constant name="HINT_RANGE" value="1" enum="Hint">
</constant>
<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
</constant>
<constant name="HINT_MAX" value="3" enum="Hint">
</constant>
</constants>
</class>