2017-10-02 21:24:00 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2022-02-14 13:18:53 +00:00
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<class name="GodotSharp" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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2017-10-02 21:24:00 +00:00
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<brief_description>
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2020-06-16 09:12:57 +00:00
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Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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2017-10-02 21:24:00 +00:00
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</brief_description>
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<description>
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2020-06-16 09:12:57 +00:00
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This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
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See also [CSharpScript].
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2017-10-02 21:24:00 +00:00
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</description>
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<tutorials>
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</tutorials>
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<methods>
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2018-10-07 13:52:07 +00:00
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<method name="is_runtime_initialized">
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2021-10-01 06:14:54 +00:00
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<return type="bool" />
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2018-10-07 13:52:07 +00:00
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<description>
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2021-09-12 18:23:05 +00:00
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Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
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2017-10-02 21:24:00 +00:00
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</description>
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</method>
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</methods>
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</class>
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