2023-01-05 12:25:55 +00:00
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/**************************************************************************/
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/* keyboard_input_view.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2020-11-15 12:11:25 +00:00
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#import "keyboard_input_view.h"
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#include "core/os/keyboard.h"
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2022-07-20 06:28:22 +00:00
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#include "display_server_ios.h"
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#include "os_ios.h"
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2020-11-15 12:11:25 +00:00
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@interface GodotKeyboardInputView () <UITextViewDelegate>
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@property(nonatomic, copy) NSString *previousText;
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@property(nonatomic, assign) NSRange previousSelectedRange;
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@end
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@implementation GodotKeyboardInputView
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- (instancetype)initWithCoder:(NSCoder *)coder {
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self = [super initWithCoder:coder];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (instancetype)initWithFrame:(CGRect)frame textContainer:(NSTextContainer *)textContainer {
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self = [super initWithFrame:frame textContainer:textContainer];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (void)godot_commonInit {
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self.hidden = YES;
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self.delegate = self;
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(observeTextChange:)
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name:UITextViewTextDidChangeNotification
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object:self];
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}
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- (void)dealloc {
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self.delegate = nil;
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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// MARK: Keyboard
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- (BOOL)canBecomeFirstResponder {
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return YES;
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}
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2022-07-07 18:20:10 +00:00
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- (BOOL)becomeFirstResponderWithString:(NSString *)existingString cursorStart:(NSInteger)start cursorEnd:(NSInteger)end {
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2020-11-15 12:11:25 +00:00
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self.text = existingString;
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self.previousText = existingString;
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2021-04-30 08:40:12 +00:00
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NSInteger safeStartIndex = MAX(start, 0);
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2020-11-15 12:11:25 +00:00
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NSRange textRange;
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// Either a simple cursor or a selection.
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if (end > 0) {
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2021-04-30 08:40:12 +00:00
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textRange = NSMakeRange(safeStartIndex, end - start);
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2020-11-15 12:11:25 +00:00
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} else {
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2021-04-30 08:40:12 +00:00
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textRange = NSMakeRange(safeStartIndex, 0);
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2020-11-15 12:11:25 +00:00
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}
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self.selectedRange = textRange;
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self.previousSelectedRange = textRange;
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return [self becomeFirstResponder];
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}
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- (BOOL)resignFirstResponder {
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self.text = nil;
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self.previousText = nil;
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return [super resignFirstResponder];
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}
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// MARK: OS Messages
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- (void)deleteText:(NSInteger)charactersToDelete {
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for (int i = 0; i < charactersToDelete; i++) {
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2022-12-12 16:05:01 +00:00
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DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, true);
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DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, false);
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2020-11-15 12:11:25 +00:00
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}
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}
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- (void)enterText:(NSString *)substring {
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String characters;
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characters.parse_utf8([substring UTF8String]);
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for (int i = 0; i < characters.size(); i++) {
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int character = characters[i];
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2022-12-12 16:05:01 +00:00
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Key key = Key::NONE;
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if (character == '\t') { // 0x09
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key = Key::TAB;
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} else if (character == '\n') { // 0x0A
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key = Key::ENTER;
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} else if (character == 0x2006) {
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key = Key::SPACE;
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} else if (character == U'¥') {
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key = Key::YEN;
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} else if (character == U'§') {
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key = Key::SECTION;
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} else if (character >= 0x20 && character <= 0x7E) { // ASCII.
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if (character > 0x60 && character < 0x7B) { // Lowercase ASCII.
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key = (Key)(character - 32);
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} else {
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key = (Key)character;
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}
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2020-11-15 12:11:25 +00:00
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}
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2022-12-12 16:05:01 +00:00
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DisplayServerIOS::get_singleton()->key(key, character, true);
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DisplayServerIOS::get_singleton()->key(key, character, false);
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2020-11-15 12:11:25 +00:00
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}
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}
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// MARK: Observer
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- (void)observeTextChange:(NSNotification *)notification {
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if (notification.object != self) {
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return;
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}
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if (self.previousSelectedRange.length == 0) {
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// We are deleting all text before cursor if no range was selected.
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// This way any inserted or changed text will be updated.
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NSString *substringToDelete = [self.previousText substringToIndex:self.previousSelectedRange.location];
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[self deleteText:substringToDelete.length];
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} else {
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// If text was previously selected
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// we are sending only one `backspace`.
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// It will remove all text from text input.
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[self deleteText:1];
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}
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NSString *substringToEnter;
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if (self.selectedRange.length == 0) {
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// If previous cursor had a selection
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// we have to calculate an inserted text.
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if (self.previousSelectedRange.length != 0) {
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NSInteger rangeEnd = self.selectedRange.location + self.selectedRange.length;
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NSInteger rangeStart = MIN(self.previousSelectedRange.location, self.selectedRange.location);
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NSInteger rangeLength = MAX(0, rangeEnd - rangeStart);
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NSRange calculatedRange;
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if (rangeLength >= 0) {
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calculatedRange = NSMakeRange(rangeStart, rangeLength);
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} else {
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calculatedRange = NSMakeRange(rangeStart, 0);
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}
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substringToEnter = [self.text substringWithRange:calculatedRange];
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} else {
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substringToEnter = [self.text substringToIndex:self.selectedRange.location];
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}
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} else {
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substringToEnter = [self.text substringWithRange:self.selectedRange];
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}
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[self enterText:substringToEnter];
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self.previousText = self.text;
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self.previousSelectedRange = self.selectedRange;
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}
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@end
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