godot/thirdparty/icu4c/common/locbased.cpp

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (c) 2004-2014, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
* Author: Alan Liu
* Created: January 16 2004
* Since: ICU 2.8
**********************************************************************
*/
#include "locbased.h"
#include "cstring.h"
U_NAMESPACE_BEGIN
Locale LocaleBased::getLocale(ULocDataLocaleType type, UErrorCode& status) const {
const char* id = getLocaleID(type, status);
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return Locale(id != nullptr ? id : "");
}
const char* LocaleBased::getLocaleID(ULocDataLocaleType type, UErrorCode& status) const {
if (U_FAILURE(status)) {
return nullptr;
}
switch(type) {
case ULOC_VALID_LOCALE:
return valid;
case ULOC_ACTUAL_LOCALE:
return actual;
default:
status = U_ILLEGAL_ARGUMENT_ERROR;
return nullptr;
}
}
void LocaleBased::setLocaleIDs(const char* validID, const char* actualID) {
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if (validID != nullptr) {
uprv_strncpy(valid, validID, ULOC_FULLNAME_CAPACITY);
valid[ULOC_FULLNAME_CAPACITY-1] = 0; // always terminate
}
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if (actualID != nullptr) {
uprv_strncpy(actual, actualID, ULOC_FULLNAME_CAPACITY);
actual[ULOC_FULLNAME_CAPACITY-1] = 0; // always terminate
}
}
void LocaleBased::setLocaleIDs(const Locale& validID, const Locale& actualID) {
uprv_strcpy(valid, validID.getName());
uprv_strcpy(actual, actualID.getName());
}
U_NAMESPACE_END