godot/core/io/stream_peer.h

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* stream_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STREAM_PEER_H
#define STREAM_PEER_H
#include "reference.h"
class StreamPeer : public Reference {
OBJ_TYPE( StreamPeer, Reference );
OBJ_CATEGORY("Networking");
protected:
static void _bind_methods();
//bind helpers
Error _put_data(const DVector<uint8_t>& p_data);
Array _put_partial_data(const DVector<uint8_t>& p_data);
Array _get_data(int p_bytes);
Array _get_partial_data(int p_bytes);
public:
virtual Error put_data(const uint8_t* p_data,int p_bytes)=0; ///< put a whole chunk of data, blocking until it sent
virtual Error put_partial_data(const uint8_t* p_data,int p_bytes, int &r_sent)=0; ///< put as much data as possible, without blocking.
virtual Error get_data(uint8_t* p_buffer, int p_bytes)=0; ///< read p_bytes of data, if p_bytes > available, it will block
virtual Error get_partial_data(uint8_t* p_buffer, int p_bytes,int &r_received)=0; ///< read as much data as p_bytes into buffer, if less was read, return in r_received
StreamPeer() {}
};
#endif // STREAM_PEER_H