2022-12-27 17:49:11 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name= "VisualShaderNodeUIntParameter" inherits= "VisualShaderNodeParameter" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
<brief_description >
2022-12-07 14:59:34 +00:00
A visual shader node for shader parameter (uniform) of type unsigned [int].
2022-12-27 17:49:11 +00:00
</brief_description>
<description >
2022-12-07 14:59:34 +00:00
A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
2022-12-27 17:49:11 +00:00
</description>
<tutorials >
</tutorials>
<members >
<member name= "default_value" type= "int" setter= "set_default_value" getter= "get_default_value" default= "0" >
2022-12-07 14:59:34 +00:00
Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
2022-12-27 17:49:11 +00:00
</member>
<member name= "default_value_enabled" type= "bool" setter= "set_default_value_enabled" getter= "is_default_value_enabled" default= "false" >
2022-12-07 14:59:34 +00:00
If [code]true[/code], the node will have a custom default value.
2022-12-27 17:49:11 +00:00
</member>
</members>
</class>