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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ButtonGroup" inherits= "Resource" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A group of buttons that doesn't allow more than one button to be pressed at a time.
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</brief_description>
<description >
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A group of [BaseButton]-derived buttons. The buttons in a [ButtonGroup] are treated like radio buttons: No more than one button can be pressed at a time. Some types of buttons (such as [CheckBox]) may have a special appearance in this state.
Every member of a [ButtonGroup] should have [member BaseButton.toggle_mode] set to [code]true[/code].
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_buttons" >
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<return type= "BaseButton[]" />
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<description >
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Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.button_group]).
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</description>
</method>
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<method name= "get_pressed_button" >
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<return type= "BaseButton" />
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<description >
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Returns the current pressed button.
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</description>
</method>
</methods>
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<members >
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<member name= "allow_unpress" type= "bool" setter= "set_allow_unpress" getter= "is_allow_unpress" default= "false" >
If [code]true[/code], it is possible to unpress all buttons in this [ButtonGroup].
</member>
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<member name= "resource_local_to_scene" type= "bool" setter= "set_local_to_scene" getter= "is_local_to_scene" overrides= "Resource" default= "true" />
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</members>
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<signals >
<signal name= "pressed" >
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<param index= "0" name= "button" type= "BaseButton" />
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<description >
Emitted when one of the buttons of the group is pressed.
</description>
</signal>
</signals>
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</class>