godot/thirdparty/embree/kernels/common/point_query.h

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2020-12-19 13:50:20 +00:00
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "default.h"
namespace embree
{
/* Point query structure for closest point query */
template<int K>
struct RTC_ALIGN(16) PointQueryK
{
/* Default construction does nothing */
__forceinline PointQueryK() {}
/* Constructs a ray from origin, direction, and ray segment. Near
* has to be smaller than far */
__forceinline PointQueryK(const Vec3vf<K>& p, const vfloat<K>& radius = inf, const vfloat<K>& time = zero)
: p(p), time(time), radius(radius) {}
/* Returns the size of the ray */
static __forceinline size_t size() { return K; }
/* Calculates if this is a valid ray that does not cause issues during traversal */
__forceinline vbool<K> valid() const
{
const vbool<K> vx = (abs(p.x) <= vfloat<K>(FLT_LARGE));
const vbool<K> vy = (abs(p.y) <= vfloat<K>(FLT_LARGE));
const vbool<K> vz = (abs(p.z) <= vfloat<K>(FLT_LARGE));
const vbool<K> vn = radius >= vfloat<K>(0);
const vbool<K> vf = abs(time) < vfloat<K>(inf);
return vx & vy & vz & vn & vf;
}
__forceinline void get(PointQueryK<1>* ray) const;
__forceinline void get(size_t i, PointQueryK<1>& ray) const;
__forceinline void set(const PointQueryK<1>* ray);
__forceinline void set(size_t i, const PointQueryK<1>& ray);
Vec3vf<K> p; // location of the query point
vfloat<K> time; // time for motion blur
vfloat<K> radius; // radius for the point query
};
/* Specialization for a single point query */
template<>
struct RTC_ALIGN(16) PointQueryK<1>
{
/* Default construction does nothing */
__forceinline PointQueryK() {}
/* Constructs a ray from origin, direction, and ray segment. Near
* has to be smaller than far */
__forceinline PointQueryK(const Vec3fa& p, float radius = inf, float time = zero)
: p(p), time(time), radius(radius) {}
/* Calculates if this is a valid ray that does not cause issues during traversal */
__forceinline bool valid() const {
return all(le_mask(abs(Vec3fa(p)), Vec3fa(FLT_LARGE)) & le_mask(Vec3fa(0.f), Vec3fa(radius))) && abs(time) < float(inf);
}
Vec3f p;
float time;
float radius;
};
/* Converts point query packet to single point query */
template<int K>
__forceinline void PointQueryK<K>::get(PointQueryK<1>* query) const
{
for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose
{
query[i].p.x = p.x[i];
query[i].p.y = p.y[i];
query[i].p.z = p.z[i];
query[i].time = time[i];
query[i].radius = radius[i];
}
}
/* Extracts a single point query out of a point query packet*/
template<int K>
__forceinline void PointQueryK<K>::get(size_t i, PointQueryK<1>& query) const
{
query.p.x = p.x[i];
query.p.y = p.y[i];
query.p.z = p.z[i];
query.radius = radius[i];
query.time = time[i];
}
/* Converts single point query to point query packet */
template<int K>
__forceinline void PointQueryK<K>::set(const PointQueryK<1>* query)
{
for (size_t i = 0; i < K; i++)
{
p.x[i] = query[i].p.x;
p.y[i] = query[i].p.y;
p.z[i] = query[i].p.z;
radius[i] = query[i].radius;
time[i] = query[i].time;
}
}
/* inserts a single point query into a point query packet element */
template<int K>
__forceinline void PointQueryK<K>::set(size_t i, const PointQueryK<1>& query)
{
p.x[i] = query.p.x;
p.y[i] = query.p.y;
p.z[i] = query.p.z;
radius[i] = query.radius;
time[i] = query.time;
}
/* Shortcuts */
typedef PointQueryK<1> PointQuery;
typedef PointQueryK<4> PointQuery4;
typedef PointQueryK<8> PointQuery8;
typedef PointQueryK<16> PointQuery16;
struct PointQueryN;
/* Outputs point query to stream */
template<int K>
__forceinline embree_ostream operator <<(embree_ostream cout, const PointQueryK<K>& query)
{
cout << "{ " << embree_endl
<< " p = " << query.p << embree_endl
<< " r = " << query.radius << embree_endl
<< " time = " << query.time << embree_endl
<< "}";
return cout;
}
}