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/*************************************************************************/
/* space_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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# include "globals.h"
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# include "space_sw.h"
# include "collision_solver_sw.h"
# include "physics_server_sw.h"
bool PhysicsDirectSpaceStateSW : : intersect_ray ( const Vector3 & p_from , const Vector3 & p_to , RayResult & r_result , const Set < RID > & p_exclude , uint32_t p_user_mask ) {
ERR_FAIL_COND_V ( space - > locked , false ) ;
Vector3 begin , end ;
Vector3 normal ;
begin = p_from ;
end = p_to ;
normal = ( end - begin ) . normalized ( ) ;
int amount = space - > broadphase - > cull_segment ( begin , end , space - > intersection_query_results , SpaceSW : : INTERSECTION_QUERY_MAX , space - > intersection_query_subindex_results ) ;
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
bool collided = false ;
Vector3 res_point , res_normal ;
int res_shape ;
const CollisionObjectSW * res_obj ;
real_t min_d = 1e10 ;
for ( int i = 0 ; i < amount ; i + + ) {
if ( space - > intersection_query_results [ i ] - > get_type ( ) = = CollisionObjectSW : : TYPE_AREA )
continue ; //ignore area
if ( p_exclude . has ( space - > intersection_query_results [ i ] - > get_self ( ) ) )
continue ;
const CollisionObjectSW * col_obj = space - > intersection_query_results [ i ] ;
int shape_idx = space - > intersection_query_subindex_results [ i ] ;
Transform inv_xform = col_obj - > get_shape_inv_transform ( shape_idx ) * col_obj - > get_inv_transform ( ) ;
Vector3 local_from = inv_xform . xform ( begin ) ;
Vector3 local_to = inv_xform . xform ( end ) ;
const ShapeSW * shape = col_obj - > get_shape ( shape_idx ) ;
Vector3 shape_point , shape_normal ;
if ( shape - > intersect_segment ( local_from , local_to , shape_point , shape_normal ) ) {
Transform xform = col_obj - > get_transform ( ) * col_obj - > get_shape_transform ( shape_idx ) ;
shape_point = xform . xform ( shape_point ) ;
real_t ld = normal . dot ( shape_point ) ;
if ( ld < min_d ) {
min_d = ld ;
res_point = shape_point ;
res_normal = inv_xform . basis . xform_inv ( shape_normal ) . normalized ( ) ;
res_shape = shape_idx ;
res_obj = col_obj ;
collided = true ;
}
}
}
if ( ! collided )
return false ;
r_result . collider_id = res_obj - > get_instance_id ( ) ;
if ( r_result . collider_id ! = 0 )
r_result . collider = ObjectDB : : get_instance ( r_result . collider_id ) ;
r_result . normal = res_normal ;
r_result . position = res_point ;
r_result . rid = res_obj - > get_self ( ) ;
r_result . shape = res_shape ;
return true ;
}
int PhysicsDirectSpaceStateSW : : intersect_shape ( const RID & p_shape , const Transform & p_xform , ShapeResult * r_results , int p_result_max , const Set < RID > & p_exclude , uint32_t p_user_mask ) {
if ( p_result_max < = 0 )
return 0 ;
ShapeSW * shape = static_cast < PhysicsServerSW * > ( PhysicsServer : : get_singleton ( ) ) - > shape_owner . get ( p_shape ) ;
ERR_FAIL_COND_V ( ! shape , 0 ) ;
AABB aabb = p_xform . xform ( shape - > get_aabb ( ) ) ;
int amount = space - > broadphase - > cull_aabb ( aabb , space - > intersection_query_results , SpaceSW : : INTERSECTION_QUERY_MAX , space - > intersection_query_subindex_results ) ;
bool collided = false ;
int cc = 0 ;
//Transform ai = p_xform.affine_inverse();
for ( int i = 0 ; i < amount ; i + + ) {
if ( cc > = p_result_max )
break ;
if ( space - > intersection_query_results [ i ] - > get_type ( ) = = CollisionObjectSW : : TYPE_AREA )
continue ; //ignore area
if ( p_exclude . has ( space - > intersection_query_results [ i ] - > get_self ( ) ) )
continue ;
const CollisionObjectSW * col_obj = space - > intersection_query_results [ i ] ;
int shape_idx = space - > intersection_query_subindex_results [ i ] ;
if ( ! CollisionSolverSW : : solve_static ( shape , p_xform , col_obj - > get_shape ( shape_idx ) , col_obj - > get_transform ( ) * col_obj - > get_shape_transform ( shape_idx ) , NULL , NULL , NULL ) )
continue ;
r_results [ cc ] . collider_id = col_obj - > get_instance_id ( ) ;
if ( r_results [ cc ] . collider_id ! = 0 )
r_results [ cc ] . collider = ObjectDB : : get_instance ( r_results [ cc ] . collider_id ) ;
r_results [ cc ] . rid = col_obj - > get_self ( ) ;
r_results [ cc ] . shape = shape_idx ;
cc + + ;
}
return cc ;
}
PhysicsDirectSpaceStateSW : : PhysicsDirectSpaceStateSW ( ) {
space = NULL ;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
void * SpaceSW : : _broadphase_pair ( CollisionObjectSW * A , int p_subindex_A , CollisionObjectSW * B , int p_subindex_B , void * p_self ) {
CollisionObjectSW : : Type type_A = A - > get_type ( ) ;
CollisionObjectSW : : Type type_B = B - > get_type ( ) ;
if ( type_A > type_B ) {
SWAP ( A , B ) ;
SWAP ( p_subindex_A , p_subindex_B ) ;
SWAP ( type_A , type_B ) ;
}
SpaceSW * self = ( SpaceSW * ) p_self ;
if ( type_A = = CollisionObjectSW : : TYPE_AREA ) {
ERR_FAIL_COND_V ( type_B ! = CollisionObjectSW : : TYPE_BODY , NULL ) ;
AreaSW * area = static_cast < AreaSW * > ( A ) ;
BodySW * body = static_cast < BodySW * > ( B ) ;
AreaPairSW * area_pair = memnew ( AreaPairSW ( body , p_subindex_B , area , p_subindex_A ) ) ;
return area_pair ;
} else {
BodyPairSW * b = memnew ( BodyPairSW ( ( BodySW * ) A , p_subindex_A , ( BodySW * ) B , p_subindex_B ) ) ;
return b ;
}
return NULL ;
}
void SpaceSW : : _broadphase_unpair ( CollisionObjectSW * A , int p_subindex_A , CollisionObjectSW * B , int p_subindex_B , void * p_data , void * p_self ) {
SpaceSW * self = ( SpaceSW * ) p_self ;
ConstraintSW * c = ( ConstraintSW * ) p_data ;
memdelete ( c ) ;
}
const SelfList < BodySW > : : List & SpaceSW : : get_active_body_list ( ) const {
return active_list ;
}
void SpaceSW : : body_add_to_active_list ( SelfList < BodySW > * p_body ) {
active_list . add ( p_body ) ;
}
void SpaceSW : : body_remove_from_active_list ( SelfList < BodySW > * p_body ) {
active_list . remove ( p_body ) ;
}
void SpaceSW : : body_add_to_inertia_update_list ( SelfList < BodySW > * p_body ) {
inertia_update_list . add ( p_body ) ;
}
void SpaceSW : : body_remove_from_inertia_update_list ( SelfList < BodySW > * p_body ) {
inertia_update_list . remove ( p_body ) ;
}
BroadPhaseSW * SpaceSW : : get_broadphase ( ) {
return broadphase ;
}
void SpaceSW : : add_object ( CollisionObjectSW * p_object ) {
ERR_FAIL_COND ( objects . has ( p_object ) ) ;
objects . insert ( p_object ) ;
}
void SpaceSW : : remove_object ( CollisionObjectSW * p_object ) {
ERR_FAIL_COND ( ! objects . has ( p_object ) ) ;
objects . erase ( p_object ) ;
}
const Set < CollisionObjectSW * > & SpaceSW : : get_objects ( ) const {
return objects ;
}
void SpaceSW : : body_add_to_state_query_list ( SelfList < BodySW > * p_body ) {
state_query_list . add ( p_body ) ;
}
void SpaceSW : : body_remove_from_state_query_list ( SelfList < BodySW > * p_body ) {
state_query_list . remove ( p_body ) ;
}
void SpaceSW : : area_add_to_monitor_query_list ( SelfList < AreaSW > * p_area ) {
monitor_query_list . add ( p_area ) ;
}
void SpaceSW : : area_remove_from_monitor_query_list ( SelfList < AreaSW > * p_area ) {
monitor_query_list . remove ( p_area ) ;
}
void SpaceSW : : area_add_to_moved_list ( SelfList < AreaSW > * p_area ) {
area_moved_list . add ( p_area ) ;
}
void SpaceSW : : area_remove_from_moved_list ( SelfList < AreaSW > * p_area ) {
area_moved_list . remove ( p_area ) ;
}
const SelfList < AreaSW > : : List & SpaceSW : : get_moved_area_list ( ) const {
return area_moved_list ;
}
void SpaceSW : : call_queries ( ) {
while ( state_query_list . first ( ) ) {
BodySW * b = state_query_list . first ( ) - > self ( ) ;
b - > call_queries ( ) ;
state_query_list . remove ( state_query_list . first ( ) ) ;
}
while ( monitor_query_list . first ( ) ) {
AreaSW * a = monitor_query_list . first ( ) - > self ( ) ;
a - > call_queries ( ) ;
monitor_query_list . remove ( monitor_query_list . first ( ) ) ;
}
}
void SpaceSW : : setup ( ) {
while ( inertia_update_list . first ( ) ) {
inertia_update_list . first ( ) - > self ( ) - > update_inertias ( ) ;
inertia_update_list . remove ( inertia_update_list . first ( ) ) ;
}
}
void SpaceSW : : update ( ) {
broadphase - > update ( ) ;
}
void SpaceSW : : set_param ( PhysicsServer : : SpaceParameter p_param , real_t p_value ) {
switch ( p_param ) {
case PhysicsServer : : SPACE_PARAM_CONTACT_RECYCLE_RADIUS : contact_recycle_radius = p_value ; break ;
case PhysicsServer : : SPACE_PARAM_CONTACT_MAX_SEPARATION : contact_max_separation = p_value ; break ;
case PhysicsServer : : SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : contact_max_allowed_penetration = p_value ; break ;
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case PhysicsServer : : SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD : body_linear_velocity_sleep_threshold = p_value ; break ;
case PhysicsServer : : SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD : body_angular_velocity_sleep_threshold = p_value ; break ;
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case PhysicsServer : : SPACE_PARAM_BODY_TIME_TO_SLEEP : body_time_to_sleep = p_value ; break ;
case PhysicsServer : : SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : body_angular_velocity_damp_ratio = p_value ; break ;
case PhysicsServer : : SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : constraint_bias = p_value ; break ;
}
}
real_t SpaceSW : : get_param ( PhysicsServer : : SpaceParameter p_param ) const {
switch ( p_param ) {
case PhysicsServer : : SPACE_PARAM_CONTACT_RECYCLE_RADIUS : return contact_recycle_radius ;
case PhysicsServer : : SPACE_PARAM_CONTACT_MAX_SEPARATION : return contact_max_separation ;
case PhysicsServer : : SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : return contact_max_allowed_penetration ;
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case PhysicsServer : : SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD : return body_linear_velocity_sleep_threshold ;
case PhysicsServer : : SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD : return body_angular_velocity_sleep_threshold ;
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case PhysicsServer : : SPACE_PARAM_BODY_TIME_TO_SLEEP : return body_time_to_sleep ;
case PhysicsServer : : SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : return body_angular_velocity_damp_ratio ;
case PhysicsServer : : SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : return constraint_bias ;
}
return 0 ;
}
void SpaceSW : : lock ( ) {
locked = true ;
}
void SpaceSW : : unlock ( ) {
locked = false ;
}
bool SpaceSW : : is_locked ( ) const {
return locked ;
}
PhysicsDirectSpaceStateSW * SpaceSW : : get_direct_state ( ) {
return direct_access ;
}
SpaceSW : : SpaceSW ( ) {
locked = false ;
contact_recycle_radius = 0.01 ;
contact_max_separation = 0.05 ;
contact_max_allowed_penetration = 0.01 ;
constraint_bias = 0.01 ;
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body_linear_velocity_sleep_threshold = GLOBAL_DEF ( " physics/sleep_threshold_linear " , 0.1 ) ;
body_angular_velocity_sleep_threshold = GLOBAL_DEF ( " physics/sleep_threshold_angular " , ( 8.0 / 180.0 * Math_PI ) ) ;
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body_time_to_sleep = 0.5 ;
body_angular_velocity_damp_ratio = 10 ;
broadphase = BroadPhaseSW : : create_func ( ) ;
broadphase - > set_pair_callback ( _broadphase_pair , this ) ;
broadphase - > set_unpair_callback ( _broadphase_unpair , this ) ;
area = NULL ;
direct_access = memnew ( PhysicsDirectSpaceStateSW ) ;
direct_access - > space = this ;
}
SpaceSW : : ~ SpaceSW ( ) {
memdelete ( broadphase ) ;
memdelete ( direct_access ) ;
}