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import os
import sys
def is_active ( ) :
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return True
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def get_name ( ) :
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return " iOS "
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def can_build ( ) :
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if sys . platform == ' darwin ' or ( " OSXCROSS_IOS " in os . environ ) :
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return True
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return False
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def get_opts ( ) :
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return [
( ' IPHONEPLATFORM ' , ' name of the iphone platform ' , ' iPhoneOS ' ) ,
( ' IPHONEPATH ' , ' the path to iphone toolchain ' , ' /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain ' ) ,
( ' IPHONESDK ' , ' path to the iphone SDK ' , ' /Applications/Xcode.app/Contents/Developer/Platforms/$ {IPHONEPLATFORM} .platform/Developer/SDKs/$ {IPHONEPLATFORM} .sdk/ ' ) ,
( ' game_center ' , ' Support for game center ' , ' yes ' ) ,
( ' store_kit ' , ' Support for in-app store ' , ' yes ' ) ,
( ' icloud ' , ' Support for iCloud ' , ' yes ' ) ,
( ' ios_gles22_override ' , ' Force GLES2.0 on iOS ' , ' yes ' ) ,
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( ' ios_exceptions ' , ' Enable exceptions ' , ' no ' ) ,
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( ' ios_triple ' , ' Triple for ios toolchain ' , ' ' ) ,
( ' ios_sim ' , ' Build simulator binary ' , ' no ' ) ,
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( ' use_lto ' , ' Use link time optimization ' , ' no ' )
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]
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def get_flags ( ) :
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return [
( ' tools ' , ' no ' ) ,
]
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def configure ( env ) :
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env . Append ( CPPPATH = [ ' #platform/iphone ' ] )
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env [ ' ENV ' ] [ ' PATH ' ] = env [ ' IPHONEPATH ' ] + " /Developer/usr/bin/: " + env [ ' ENV ' ] [ ' PATH ' ]
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compiler_path = ' $IPHONEPATH/usr/bin/$ {ios_triple} '
ccache_path = os . environ . get ( " CCACHE " )
if ccache_path == None :
env [ ' CC ' ] = compiler_path + ' clang '
env [ ' CXX ' ] = compiler_path + ' clang++ '
else :
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env [ ' CC ' ] = ccache_path + ' ' + compiler_path + ' clang '
env [ ' CXX ' ] = ccache_path + ' ' + compiler_path + ' clang++ '
env [ ' AR ' ] = compiler_path + ' ar '
env [ ' RANLIB ' ] = compiler_path + ' ranlib '
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import string
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if ( env [ " ios_sim " ] == " yes " or env [ " arch " ] == " x86 " ) : # i386, simulator
env [ " arch " ] = " x86 "
env [ " bits " ] = " 32 "
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env . Append ( CCFLAGS = ' -arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H= \\ \" build/iphone/matrix4_iphone.h \\ \" -DCUSTOM_VECTOR3_TRANSFORM_H= \\ \" build/iphone/vector3_iphone.h \\ \" ' . split ( ) )
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elif ( env [ " arch " ] == " arm64 " ) : # arm64
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env [ " bits " ] = " 64 "
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env . Append ( CCFLAGS = ' -fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=7.0 -isysroot $IPHONESDK ' . split ( ) )
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env . Append ( CPPFLAGS = [ ' -DNEED_LONG_INT ' ] )
env . Append ( CPPFLAGS = [ ' -DLIBYUV_DISABLE_NEON ' ] )
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else : # armv7
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env [ " arch " ] = " arm "
env [ " bits " ] = " 32 "
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env . Append ( CCFLAGS = ' -fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb " -DIBOutlet=__attribute__((iboutlet)) " " -DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName))) " " -DIBAction=void)__attribute__((ibaction) " -miphoneos-version-min=7.0 -MMD -MT dependencies ' . split ( ) )
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if ( env [ " arch " ] == " x86 " ) :
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env [ ' IPHONEPLATFORM ' ] = ' iPhoneSimulator '
env . Append ( LINKFLAGS = [ ' -arch ' , ' i386 ' , ' -mios-simulator-version-min=4.3 ' ,
' -isysroot ' , ' $IPHONESDK ' ,
#'-mmacosx-version-min=10.6',
' -Xlinker ' ,
' -objc_abi_version ' ,
' -Xlinker ' , ' 2 ' ,
' -framework ' , ' AudioToolbox ' ,
' -framework ' , ' AVFoundation ' ,
' -framework ' , ' CoreAudio ' ,
' -framework ' , ' CoreGraphics ' ,
' -framework ' , ' CoreMedia ' ,
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' -framework ' , ' CoreMotion ' ,
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' -framework ' , ' Foundation ' ,
' -framework ' , ' Security ' ,
' -framework ' , ' UIKit ' ,
' -framework ' , ' MediaPlayer ' ,
' -framework ' , ' OpenGLES ' ,
' -framework ' , ' QuartzCore ' ,
' -framework ' , ' SystemConfiguration ' ,
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' -framework ' , ' GameController ' ,
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' -F$IPHONESDK ' ,
] )
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elif ( env [ " arch " ] == " arm64 " ) :
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env . Append ( LINKFLAGS = [ ' -arch ' , ' arm64 ' , ' -Wl,-dead_strip ' , ' -miphoneos-version-min=7.0 ' ,
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' -isysroot ' , ' $IPHONESDK ' ,
#'-stdlib=libc++',
' -framework ' , ' Foundation ' ,
' -framework ' , ' UIKit ' ,
' -framework ' , ' CoreGraphics ' ,
' -framework ' , ' OpenGLES ' ,
' -framework ' , ' QuartzCore ' ,
' -framework ' , ' CoreAudio ' ,
' -framework ' , ' AudioToolbox ' ,
' -framework ' , ' SystemConfiguration ' ,
' -framework ' , ' Security ' ,
#'-framework', 'AdSupport',
' -framework ' , ' MediaPlayer ' ,
' -framework ' , ' AVFoundation ' ,
' -framework ' , ' CoreMedia ' ,
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' -framework ' , ' CoreMotion ' ,
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' -framework ' , ' GameController ' ,
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] )
else :
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env . Append ( LINKFLAGS = [ ' -arch ' , ' armv7 ' , ' -Wl,-dead_strip ' , ' -miphoneos-version-min=7.0 ' ,
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' -isysroot ' , ' $IPHONESDK ' ,
' -framework ' , ' Foundation ' ,
' -framework ' , ' UIKit ' ,
' -framework ' , ' CoreGraphics ' ,
' -framework ' , ' OpenGLES ' ,
' -framework ' , ' QuartzCore ' ,
' -framework ' , ' CoreAudio ' ,
' -framework ' , ' AudioToolbox ' ,
' -framework ' , ' SystemConfiguration ' ,
' -framework ' , ' Security ' ,
#'-framework', 'AdSupport',
' -framework ' , ' MediaPlayer ' ,
' -framework ' , ' AVFoundation ' ,
' -framework ' , ' CoreMedia ' ,
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' -framework ' , ' CoreMotion ' ,
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' -framework ' , ' GameController ' ,
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] )
if env [ ' game_center ' ] == ' yes ' :
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env . Append ( CPPFLAGS = [ ' -DGAME_CENTER_ENABLED ' ] )
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env . Append ( LINKFLAGS = [ ' -framework ' , ' GameKit ' ] )
if env [ ' store_kit ' ] == ' yes ' :
env . Append ( CPPFLAGS = [ ' -DSTOREKIT_ENABLED ' ] )
env . Append ( LINKFLAGS = [ ' -framework ' , ' StoreKit ' ] )
if env [ ' icloud ' ] == ' yes ' :
env . Append ( CPPFLAGS = [ ' -DICLOUD_ENABLED ' ] )
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env . Append ( CPPPATH = [ ' $IPHONESDK/usr/include ' , ' $IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers ' , ' $IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers ' ] )
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if ( env [ " target " ] . startswith ( " release " ) ) :
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env . Append ( CPPFLAGS = [ ' -DNDEBUG ' , ' -DNS_BLOCK_ASSERTIONS=1 ' ] )
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env . Append ( CPPFLAGS = [ ' -O2 ' , ' -ftree-vectorize ' , ' -fomit-frame-pointer ' , ' -ffast-math ' , ' -funsafe-math-optimizations ' ] )
env . Append ( LINKFLAGS = [ ' -O2 ' ] )
if env [ ' use_lto ' ] == ' yes ' :
env . Append ( CPPFLAGS = [ ' -flto ' ] )
env . Append ( LINKFLAGS = [ ' -flto ' ] )
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if env [ " target " ] == " release_debug " :
env . Append ( CPPFLAGS = [ ' -DDEBUG_ENABLED ' ] )
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elif ( env [ " target " ] == " debug " ) :
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env . Append ( CPPFLAGS = [ ' -D_DEBUG ' , ' -DDEBUG=1 ' , ' -gdwarf-2 ' , ' -O0 ' , ' -DDEBUG_ENABLED ' ] )
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env . Append ( CPPFLAGS = [ ' -DDEBUG_MEMORY_ENABLED ' ] )
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if ( env [ " ios_sim " ] == " yes " ) : # TODO: Check if needed?
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env [ ' ENV ' ] [ ' MACOSX_DEPLOYMENT_TARGET ' ] = ' 10.6 '
env [ ' ENV ' ] [ ' CODESIGN_ALLOCATE ' ] = ' /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate '
env . Append ( CPPFLAGS = [ ' -DIPHONE_ENABLED ' , ' -DUNIX_ENABLED ' , ' -DGLES2_ENABLED ' , ' -DMPC_FIXED_POINT ' ] )
# TODO: Move that to opus module's config
if ( " module_opus_enabled " in env and env [ " module_opus_enabled " ] != " no " ) :
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env . opus_fixed_point = " yes "
if env [ " arch " ] == " x86 " :
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pass
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elif ( env [ " arch " ] == " arm64 " ) :
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env . Append ( CFLAGS = [ " -DOPUS_ARM64_OPT " ] )
else :
env . Append ( CFLAGS = [ " -DOPUS_ARM_OPT " ] )
if env [ ' ios_exceptions ' ] == ' yes ' :
env . Append ( CPPFLAGS = [ ' -fexceptions ' ] )
else :
env . Append ( CPPFLAGS = [ ' -fno-exceptions ' ] )
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# env['neon_enabled']=True
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env [ ' S_compiler ' ] = ' $IPHONEPATH/Developer/usr/bin/gcc '
import methods
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env . Append ( BUILDERS = { ' GLSL120 ' : env . Builder ( action = methods . build_legacygl_headers , suffix = ' glsl.gen.h ' , src_suffix = ' .glsl ' ) } )
env . Append ( BUILDERS = { ' GLSL ' : env . Builder ( action = methods . build_glsl_headers , suffix = ' glsl.gen.h ' , src_suffix = ' .glsl ' ) } )
env . Append ( BUILDERS = { ' GLSL120GLES ' : env . Builder ( action = methods . build_gles2_headers , suffix = ' glsl.gen.h ' , src_suffix = ' .glsl ' ) } )