godot/scene/gui/color_rect.cpp

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#include "color_rect.h"
void ColorFrame::set_frame_color(const Color& p_color) {
color=p_color;
update();
}
Color ColorFrame::get_frame_color() const{
return color;
}
void ColorFrame::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
draw_rect(Rect2(Point2(),get_size()),color);
}
}
void ColorFrame::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_frame_color","color"),&ColorFrame::set_frame_color);
ObjectTypeDB::bind_method(_MD("get_frame_color"),&ColorFrame::get_frame_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_frame_color"),_SCS("get_frame_color") );
}
ColorFrame::ColorFrame() {
color=Color(1,1,1);
}