2018-02-25 06:19:42 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 10:33:56 +00:00
<class name= "MeshInstance2D" inherits= "Node2D" category= "Core" version= "3.2" >
2018-02-25 06:19:42 +00:00
<brief_description >
2019-06-10 20:38:00 +00:00
Node used for displaying a [Mesh] in 2D.
2018-02-25 06:19:42 +00:00
</brief_description>
<description >
2019-06-10 20:38:00 +00:00
Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
2018-02-25 06:19:42 +00:00
</description>
<tutorials >
2019-03-13 05:48:18 +00:00
<link > http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
2018-02-25 06:19:42 +00:00
</tutorials>
<methods >
</methods>
<members >
2019-07-15 18:42:47 +00:00
<member name= "mesh" type= "Mesh" setter= "set_mesh" getter= "get_mesh" >
2019-06-10 20:38:00 +00:00
The [Mesh] that will be drawn by the [MeshInstance2D].
2018-02-25 06:19:42 +00:00
</member>
2019-07-15 18:42:47 +00:00
<member name= "normal_map" type= "Texture" setter= "set_normal_map" getter= "get_normal_map" >
2019-06-10 20:38:00 +00:00
The normal map that will be used if using the default [CanvasItemMaterial].
2018-02-25 06:19:42 +00:00
</member>
2019-07-15 18:42:47 +00:00
<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" >
2019-06-10 20:38:00 +00:00
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
2018-02-25 06:19:42 +00:00
</member>
</members>
2019-06-14 22:04:55 +00:00
<signals >
<signal name= "texture_changed" >
<description >
2020-01-14 21:27:14 +00:00
Emitted when the [member texture] is changed.
2019-06-14 22:04:55 +00:00
</description>
</signal>
</signals>
2018-02-25 06:19:42 +00:00
<constants >
</constants>
</class>