godot/doc/classes/InputEventScreenTouch.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Input event type for screen touch events.
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(only available on mobile devices)
</brief_description>
<description>
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Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
</description>
<tutorials>
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_index" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="set_index">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_position">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="set_pressed">
<return type="void">
</return>
<argument index="0" name="pressed" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="index" type="int" setter="set_index" getter="get_index">
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Touch index in the case of a multi-touch event. One index = one finger.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Touch position.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released.
</member>
</members>
<constants>
</constants>
</class>