godot/doc/classes/VisualScriptIterator.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
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Steps through items in a given input.
</brief_description>
<description>
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This node steps through each item in a given input. Input can be any sequence data type, such as an [Array] or [String]. When each item has been processed, execution passed out the [code]exit[/code] Sequence port.
[b]Input Ports:[/b]
- Sequence: [code]for (elem) in (input)[/code]
- Data (variant): [code]input[/code]
[b]Output Ports:[/b]
- Sequence: [code]each[/code]
- Sequence: [code]exit[/code]
- Data (variant): [code]elem[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
</class>