godot/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd

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func test():
var lua_dict = {
a = 1,
"b" = 2, # Using strings are allowed too.
"with spaces" = 3, # Especially useful when key has spaces...
"2" = 4, # ... or invalid identifiers.
}
print(lua_dict)