godot/modules/gdscript/tests/scripts/parser/features/super.gd

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class Say:
var prefix = "S"
func greet():
prefix = "S Greeted"
print("hello")
func say(name):
print(prefix, " say something ", name)
class SayAnotherThing extends Say:
# This currently crashes the engine.
#var prefix = "SAT"
func greet():
prefix = "SAT Greeted"
print("hi")
func say(name):
print(prefix, " say another thing ", name)
class SayNothing extends Say:
# This currently crashes the engine.
#var prefix = "SN"
func greet():
super()
prefix = "SN Greeted"
print("howdy, see above")
func greet_prefix_before_super():
prefix = "SN Greeted"
super.greet()
print("howdy, see above")
func say(name):
super(name + " super'd")
print(prefix, " say nothing... or not? ", name)
func test():
var say = Say.new()
say.greet()
say.say("foo")
print()
var say_another_thing = SayAnotherThing.new()
say_another_thing.greet()
say_another_thing.say("bar")
print()
var say_nothing = SayNothing.new()
say_nothing.greet()
print(say_nothing.prefix)
say_nothing.greet_prefix_before_super()
print(say_nothing.prefix)
# This currently triggers a compiler bug: "compiler bug, function name not found"
#say_nothing.say("baz")