2017-09-12 20:42:36 +00:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2018-02-27 12:40:43 +00:00
|
|
|
<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
|
2017-09-12 20:42:36 +00:00
|
|
|
<brief_description>
|
2017-10-15 22:07:13 +00:00
|
|
|
Input event for gamepad buttons.
|
2017-09-12 20:42:36 +00:00
|
|
|
</brief_description>
|
|
|
|
<description>
|
2017-10-15 22:07:13 +00:00
|
|
|
Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
|
2017-09-12 20:42:36 +00:00
|
|
|
</description>
|
|
|
|
<tutorials>
|
2018-06-11 11:35:44 +00:00
|
|
|
<link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link>
|
2017-09-12 20:42:36 +00:00
|
|
|
</tutorials>
|
|
|
|
<demos>
|
|
|
|
</demos>
|
|
|
|
<methods>
|
|
|
|
</methods>
|
|
|
|
<members>
|
2017-09-13 06:49:40 +00:00
|
|
|
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
|
2018-05-16 16:15:30 +00:00
|
|
|
Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
|
2017-09-12 20:42:36 +00:00
|
|
|
</member>
|
2017-09-13 06:49:40 +00:00
|
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
|
2017-10-15 22:07:13 +00:00
|
|
|
If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
|
2017-09-12 20:42:36 +00:00
|
|
|
</member>
|
2017-09-13 06:49:40 +00:00
|
|
|
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
|
2017-10-15 22:07:13 +00:00
|
|
|
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
|
2017-09-12 20:42:36 +00:00
|
|
|
</member>
|
|
|
|
</members>
|
|
|
|
<constants>
|
|
|
|
</constants>
|
|
|
|
</class>
|