godot/thirdparty/embree/common/sys/thread.h

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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "platform.h"
#include "mutex.h"
#include "alloc.h"
#include "vector.h"
#include <vector>
namespace embree
{
/*! type for thread */
typedef struct opaque_thread_t* thread_t;
/*! signature of thread start function */
typedef void (*thread_func)(void*);
/*! creates a hardware thread running on specific logical thread */
thread_t createThread(thread_func f, void* arg, size_t stack_size = 0, ssize_t threadID = -1);
/*! set affinity of the calling thread */
void setAffinity(ssize_t affinity);
/*! the thread calling this function gets yielded */
void yield();
/*! waits until the given thread has terminated */
void join(thread_t tid);
/*! destroy handle of a thread */
void destroyThread(thread_t tid);
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/*! type for handle to thread local storage */
typedef struct opaque_tls_t* tls_t;
/*! creates thread local storage */
tls_t createTls();
/*! set the thread local storage pointer */
void setTls(tls_t tls, void* const ptr);
/*! return the thread local storage pointer */
void* getTls(tls_t tls);
/*! destroys thread local storage identifier */
void destroyTls(tls_t tls);
}