godot/doc/classes/VisualShaderNodeSwitch.xml

39 lines
1.2 KiB
XML
Raw Normal View History

2019-04-15 12:49:41 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0">
2019-04-15 12:49:41 +00:00
<brief_description>
2021-01-18 09:23:04 +00:00
A selector function for use within the visual shader graph.
2019-04-15 12:49:41 +00:00
</brief_description>
<description>
2021-01-18 09:23:04 +00:00
Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code].
2019-04-15 12:49:41 +00:00
</description>
<tutorials>
</tutorials>
<methods>
</methods>
2021-01-18 09:23:04 +00:00
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
A type of operands and returned value.
</member>
</members>
2019-04-15 12:49:41 +00:00
<constants>
2021-01-18 09:23:04 +00:00
<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
A vector type.
</constant>
<constant name="OP_TYPE_BOOLEAN" value="3" enum="OpType">
A boolean type.
</constant>
<constant name="OP_TYPE_TRANSFORM" value="4" enum="OpType">
A transform type.
</constant>
<constant name="OP_TYPE_MAX" value="5" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
2019-04-15 12:49:41 +00:00
</constants>
</class>