godot/doc/classes/MultiMeshInstance.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Node that instances a [MultiMesh].
</brief_description>
<description>
MultiMeshInstance is a [Node] that takes a [MultiMesh] resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances).
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_multimesh" qualifiers="const">
<return type="MultiMesh">
</return>
<description>
Return the [MultiMesh] that is used for instancing.
</description>
</method>
<method name="set_multimesh">
<return type="void">
</return>
<argument index="0" name="multimesh" type="MultiMesh">
</argument>
<description>
Set the [MultiMesh] to be instanced.
</description>
</method>
</methods>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" brief="">
</member>
</members>
<constants>
</constants>
</class>