godot/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node for calling a function.
</brief_description>
<description>
[VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;Object&quot;">
The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0">
[code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options.
</member>
<member name="function" type="String" setter="set_function" getter="get_function" default="&quot;&quot;">
The name of the function to be called.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0">
The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options.
</member>
<member name="singleton" type="String" setter="set_singleton" getter="get_singleton">
The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON].
</member>
<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.
</member>
<member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true">
If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored.
</member>
</members>
<constants>
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<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
The method will be called on this [Object].
</constant>
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<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
The method will be called on the given [Node] in the scene tree.
</constant>
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<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
The method will be called on an instanced node with the given type and script.
</constant>
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<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
The method will be called on a GDScript basic type (e.g. [Vector2]).
</constant>
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<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
The method will be called on a singleton.
</constant>
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<constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
The method will be called locally.
</constant>
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<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
The method will be called remotely.
</constant>
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<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
The method will be called remotely using an unreliable protocol.
</constant>
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<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
The method will be called remotely for the given peer.
</constant>
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<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
The method will be called remotely for the given peer, using an unreliable protocol.
</constant>
</constants>
</class>