2017-09-12 20:42:36 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_animation" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Return the name of the current animation set to the node.
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the visible frame index.
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</description>
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</method>
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<method name="get_sprite_frames" qualifiers="const">
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<return type="SpriteFrames">
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</return>
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<description>
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Get the [SpriteFrames] resource, which contains all frames.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if an animation if currently being played.
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</description>
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</method>
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<method name="play">
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<return type="void">
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</return>
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<argument index="0" name="anim" type="String" default="""">
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</argument>
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<description>
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Play the animation set in parameter. If no parameter is provided, the current animation is played.
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</description>
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</method>
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<method name="set_animation">
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<return type="void">
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</return>
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<argument index="0" name="animation" type="String">
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</argument>
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<description>
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Set the current animation of the node and reinits the frame counter of the animation.
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</description>
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</method>
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<method name="set_frame">
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<return type="void">
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</return>
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<argument index="0" name="frame" type="int">
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</argument>
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<description>
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Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource).
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</description>
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</method>
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<method name="set_sprite_frames">
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<return type="void">
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</return>
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<argument index="0" name="sprite_frames" type="SpriteFrames">
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</argument>
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<description>
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Set the [SpriteFrames] resource, which contains all frames.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stop the current animation (does not reset the frame counter).
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</description>
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</method>
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</methods>
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<members>
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2017-09-13 06:49:40 +00:00
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<member name="animation" type="String" setter="set_animation" getter="get_animation">
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2017-09-12 20:42:36 +00:00
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</member>
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2017-09-13 06:49:40 +00:00
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<member name="frame" type="int" setter="set_frame" getter="get_frame">
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2017-09-12 20:42:36 +00:00
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</member>
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2017-09-13 06:49:40 +00:00
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
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2017-09-12 20:42:36 +00:00
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</member>
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2017-09-13 06:49:40 +00:00
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<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
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2017-09-12 20:42:36 +00:00
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</member>
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</members>
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<signals>
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<signal name="frame_changed">
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<description>
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Emitted when frame is changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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