godot/platform/server/detect.py

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2014-02-10 01:10:30 +00:00
import os
import sys
def is_active():
return True
def get_name():
return "Server"
def can_build():
if (os.name!="posix"):
return False
return True # enabled
def get_opts():
return [
('use_llvm','Use llvm compiler','no'),
('force_32_bits','Force 32 bits binary','no')
]
def get_flags():
return [
('builtin_zlib', 'no'),
]
def configure(env):
env.Append(CPPPATH=['#platform/server'])
if (env["use_llvm"]=="yes"):
env["CC"]="clang"
env["CXX"]="clang++"
env["LD"]="clang++"
env['OBJSUFFIX'] = ".srv"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".srv"+env['LIBSUFFIX']
if (env["force_32_bits"]!="no"):
env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
if (env["tools"]=="no"):
#no tools suffix
env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env.Append(CPPFLAGS=['-DSERVER_ENABLED','-DUNIX_ENABLED'])
env.Append(LIBS=['pthread','z']) #TODO detect linux/BSD!
if (env["force_32_bits"]=="yes"):
env.Append(CPPFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32','-L/usr/lib/i386-linux-gnu'])
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"