godot/editor/plugins/stream_editor_plugin.cpp

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/*************************************************************************/
/* stream_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "stream_editor_plugin.h"
void StreamEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
play->set_icon(get_icon("Play", "EditorIcons"));
stop->set_icon(get_icon("Stop", "EditorIcons"));
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}
}
void StreamEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
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hide();
}
}
void StreamEditor::_play() {
node->call("play");
}
void StreamEditor::_stop() {
node->call("stop");
}
void StreamEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_play"), &StreamEditor::_play);
ObjectTypeDB::bind_method(_MD("_stop"), &StreamEditor::_stop);
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}
void StreamEditor::edit(Node *p_stream) {
node = p_stream;
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}
StreamEditor::StreamEditor() {
play = memnew(Button);
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play->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 60);
play->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 40);
play->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0);
play->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0);
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add_child(play);
stop = memnew(Button);
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stop->set_pos(Point2(35, 5));
stop->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 30);
stop->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 10);
stop->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0);
stop->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0);
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add_child(stop);
play->connect("pressed", this, "_play");
stop->connect("pressed", this, "_stop");
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}
void StreamEditorPlugin::edit(Object *p_object) {
stream_editor->edit(p_object->cast_to<Node>());
}
bool StreamEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("StreamPlayer") || p_object->is_type("SpatialStreamPlayer");
}
void StreamEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
stream_editor->show();
stream_editor->set_fixed_process(true);
} else {
stream_editor->hide();
stream_editor->set_fixed_process(false);
stream_editor->edit(NULL);
}
}
StreamEditorPlugin::StreamEditorPlugin(EditorNode *p_node) {
editor = p_node;
stream_editor = memnew(StreamEditor);
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editor->get_viewport()->add_child(stream_editor);
stream_editor->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);
stream_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
stream_editor->set_margin(MARGIN_LEFT, 60);
stream_editor->set_margin(MARGIN_RIGHT, 0);
stream_editor->set_margin(MARGIN_TOP, 0);
stream_editor->set_margin(MARGIN_BOTTOM, 10);
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stream_editor->hide();
}
StreamEditorPlugin::~StreamEditorPlugin() {
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}