godot/thirdparty/zstd/compress/zstd_opt.h

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/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
*/
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#ifndef ZSTD_OPT_H
#define ZSTD_OPT_H
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#include "zstd_compress.h"
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#if defined (__cplusplus)
extern "C" {
#endif
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size_t ZSTD_compressBlock_btopt(ZSTD_CCtx* ctx, const void* src, size_t srcSize);
size_t ZSTD_compressBlock_btultra(ZSTD_CCtx* ctx, const void* src, size_t srcSize);
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size_t ZSTD_compressBlock_btopt_extDict(ZSTD_CCtx* ctx, const void* src, size_t srcSize);
size_t ZSTD_compressBlock_btultra_extDict(ZSTD_CCtx* ctx, const void* src, size_t srcSize);
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#if defined (__cplusplus)
}
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#endif
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#endif /* ZSTD_OPT_H */