godot/doc/classes/ScriptEditor.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptEditor" inherits="PanelContainer" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Godot editor's script editor.
</brief_description>
<description>
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
</description>
<tutorials>
</tutorials>
<methods>
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<method name="can_drop_data_fw" qualifiers="const">
<return type="bool" />
<argument index="0" name="point" type="Vector2" />
<argument index="1" name="data" type="Variant" />
<argument index="2" name="from" type="Control" />
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<description>
</description>
</method>
<method name="drop_data_fw">
<return type="void" />
<argument index="0" name="point" type="Vector2" />
<argument index="1" name="data" type="Variant" />
<argument index="2" name="from" type="Control" />
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<description>
</description>
</method>
<method name="get_current_script">
<return type="Script" />
<description>
Returns a [Script] that is currently active in editor.
</description>
</method>
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<method name="get_drag_data_fw">
<return type="Variant" />
<argument index="0" name="point" type="Vector2" />
<argument index="1" name="from" type="Control" />
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<description>
</description>
</method>
<method name="get_open_scripts" qualifiers="const">
<return type="Array" />
<description>
Returns an array with all [Script] objects which are currently open in editor.
</description>
</method>
<method name="goto_line">
<return type="void" />
<argument index="0" name="line_number" type="int" />
<description>
Goes to the specified line in the current script.
</description>
</method>
<method name="open_script_create_dialog">
<return type="void" />
<argument index="0" name="base_name" type="String" />
<argument index="1" name="base_path" type="String" />
<description>
Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
</description>
</method>
<method name="reload_scripts">
<return type="void" />
<description>
Reload all currently opened scripts from disk in case the file contents are newer.
</description>
</method>
</methods>
<signals>
<signal name="editor_script_changed">
<argument index="0" name="script" type="Script" />
<description>
Emitted when user changed active script. Argument is a freshly activated [Script].
</description>
</signal>
<signal name="script_close">
<argument index="0" name="script" type="Script" />
<description>
Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>