godot/thirdparty/embree/kernels/geometry/instance_array.h

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2024-02-24 11:40:55 +00:00
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "primitive.h"
#include "../common/scene_instance_array.h"
namespace embree
{
//template<int M>
struct InstanceArrayPrimitive
{
struct Type : public PrimitiveType
{
const char* name() const;
size_t sizeActive(const char* This) const;
size_t sizeTotal(const char* This) const;
size_t getBytes(const char* This) const;
};
static Type type;
public:
/* primitive supports multiple time segments */
static const bool singleTimeSegment = false;
/* Returns maximum number of stored primitives */
static __forceinline size_t max_size() { return 1; }
/* Returns required number of primitive blocks for N primitives */
static __forceinline size_t blocks(size_t N) { return N; }
public:
InstanceArrayPrimitive (const uint32_t geomID, const uint32_t primID)
: primID_(primID)
, instID_(geomID)
{}
__forceinline bool valid() const {
return primID_ != -1;
}
void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
{
assert(end-i == 1);
const PrimRef& prim = prims[i]; i++;
const unsigned int geomID = prim.geomID();
const unsigned int primID = prim.primID();
new (this) InstanceArrayPrimitive(geomID, primID);
}
__forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
{
assert(end-i == 1);
const PrimRef& prim = prims[i]; i++;
const unsigned int geomID = prim.geomID();
const size_t primID = prim.primID();
new (this) InstanceArrayPrimitive(geomID, primID);
const InstanceArray* instanceArray = scene->get<InstanceArray>(geomID);
return instanceArray->linearBounds(primID,itime);
}
__forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
{
assert(end-i == 1);
const PrimRefMB& prim = prims[i]; i++;
const unsigned int geomID = prim.geomID();
const size_t primID = prim.primID();
new (this) InstanceArrayPrimitive(geomID, primID);
const InstanceArray* instanceArray = scene->get<InstanceArray>(geomID);
return instanceArray->linearBounds(primID,time_range);
}
/* Updates the primitive */
__forceinline BBox3fa update(InstanceArray* instanceArray) {
return instanceArray->bounds(0);
}
public:
unsigned int primID_;
unsigned int instID_;
};
}