2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* game_center.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-18 17:38:54 +00:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef GAME_CENTER_ENABLED
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#include "game_center.h"
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extern "C" {
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#import <GameKit/GameKit.h>
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};
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GameCenter* GameCenter::instance = NULL;
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void GameCenter::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("connect"),&GameCenter::connect);
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ObjectTypeDB::bind_method(_MD("is_connected"),&GameCenter::is_connected);
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ObjectTypeDB::bind_method(_MD("post_score"),&GameCenter::post_score);
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ObjectTypeDB::bind_method(_MD("award_achievement"),&GameCenter::award_achievement);
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ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&GameCenter::get_pending_event_count);
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ObjectTypeDB::bind_method(_MD("pop_pending_event"),&GameCenter::pop_pending_event);
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};
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Error GameCenter::connect() {
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GKLocalPlayer* player = [GKLocalPlayer localPlayer];
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[player authenticateWithCompletionHandler:^(NSError* error) {
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Dictionary ret;
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ret["type"] = "authentication";
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if (player.isAuthenticated) {
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ret["result"] = "ok";
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GameCenter::get_singleton()->connected = true;
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} else {
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ret["result"] = "error";
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ret["error_code"] = error.code;
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ret["error_description"] = [error.localizedDescription UTF8String];
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GameCenter::get_singleton()->connected = false;
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};
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pending_events.push_back(ret);
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}];
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return OK;
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};
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bool GameCenter::is_connected() {
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return connected;
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};
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Error GameCenter::post_score(Variant p_score) {
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Dictionary params = p_score;
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ERR_FAIL_COND_V(!params.has("score") || !params.has("category"), ERR_INVALID_PARAMETER);
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float score = params["score"];
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String category = params["category"];
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NSString* cat_str = [[[NSString alloc] initWithUTF8String:category.utf8().get_data()] autorelease];
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GKScore* reporter = [[[GKScore alloc] initWithCategory:cat_str] autorelease];
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reporter.value = score;
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[reporter reportScoreWithCompletionHandler:^(NSError* error) {
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Dictionary ret;
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ret["type"] = "post_score";
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if (error == nil) {
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ret["result"] = "ok";
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} else {
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ret["result"] = "error";
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ret["error_code"] = error.code;
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ret["error_description"] = [error.localizedDescription UTF8String];
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};
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pending_events.push_back(ret);
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}];
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return OK;
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};
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Error GameCenter::award_achievement(Variant p_params) {
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Dictionary params = p_params;
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ERR_FAIL_COND_V(!params.has("name") || !params.has("progress"), ERR_INVALID_PARAMETER);
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String name = params["name"];
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float progress = params["progress"];
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NSString* name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease];
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GKAchievement* achievement = [[[GKAchievement alloc] initWithIdentifier: name_str] autorelease];
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ERR_FAIL_COND_V(!achievement, FAILED);
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achievement.percentComplete = progress;
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[achievement reportAchievementWithCompletionHandler:^(NSError* error) {
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Dictionary ret;
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ret["type"] = "award_achievement";
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if (error == nil) {
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ret["result"] = "ok";
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} else {
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ret["result"] = "error";
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ret["error_code"] = error.code;
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};
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pending_events.push_back(ret);
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}];
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return OK;
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};
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int GameCenter::get_pending_event_count() {
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return pending_events.size();
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};
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Variant GameCenter::pop_pending_event() {
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Variant front = pending_events.front()->get();
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pending_events.pop_front();
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return front;
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};
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GameCenter* GameCenter::get_singleton() {
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return instance;
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};
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GameCenter::GameCenter() {
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ERR_FAIL_COND(instance != NULL);
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instance = this;
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connected = false;
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};
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GameCenter::~GameCenter() {
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};
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#endif
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