godot/tests/core/io/test_file_access.h

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/*************************************************************************/
/* test_file_access.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_FILE_ACCESS_H
#define TEST_FILE_ACCESS_H
#include "core/io/file_access.h"
#include "tests/test_macros.h"
#include "tests/test_utils.h"
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namespace TestFileAccess {
TEST_CASE("[FileAccess] CSV read") {
Ref<FileAccess> f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ);
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Vector<String> header = f->get_csv_line(); // Default delimiter: ",".
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REQUIRE(header.size() == 3);
Vector<String> row1 = f->get_csv_line(","); // Explicit delimiter, should be the same.
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REQUIRE(row1.size() == 3);
CHECK(row1[0] == "GOOD_MORNING");
CHECK(row1[1] == "Good Morning");
CHECK(row1[2] == "Guten Morgen");
Vector<String> row2 = f->get_csv_line();
REQUIRE(row2.size() == 3);
CHECK(row2[0] == "GOOD_EVENING");
CHECK(row2[1] == "Good Evening");
CHECK(row2[2].is_empty()); // Use case: not yet translated!
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// https://github.com/godotengine/godot/issues/44269
CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");
Vector<String> row3 = f->get_csv_line();
REQUIRE(row3.size() == 6);
CHECK(row3[0] == "Without quotes");
CHECK(row3[1] == "With, comma");
CHECK(row3[2] == "With \"inner\" quotes");
CHECK(row3[3] == "With \"inner\", quotes\",\" and comma");
CHECK(row3[4] == "With \"inner\nsplit\" quotes and\nline breaks");
CHECK(row3[5] == "With \\nnewline chars"); // Escaped, not an actual newline.
Vector<String> row4 = f->get_csv_line("~"); // Custom delimiter, makes inline commas easier.
REQUIRE(row4.size() == 3);
CHECK(row4[0] == "Some other");
CHECK(row4[1] == "delimiter");
CHECK(row4[2] == "should still work, shouldn't it?");
Vector<String> row5 = f->get_csv_line("\t"); // Tab separated variables.
REQUIRE(row5.size() == 3);
CHECK(row5[0] == "What about");
CHECK(row5[1] == "tab separated");
CHECK(row5[2] == "lines, good?");
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}
} // namespace TestFileAccess
#endif // TEST_FILE_ACCESS_H