godot/tools/editor/plugins/control_editor_plugin.h

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/*************************************************************************/
/* control_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONTROL_EDITOR_PLUGIN_H
#define CONTROL_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#if 0
class ControlEditor : public Control {
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OBJ_TYPE(ControlEditor, Control );
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EditorNode *editor;
enum {
SNAP_USE,
SNAP_CONFIGURE
};
enum DragType {
DRAG_NONE,
DRAG_LEFT,
DRAG_TOP_LEFT,
DRAG_TOP,
DRAG_TOP_RIGHT,
DRAG_RIGHT,
DRAG_BOTTOM_RIGHT,
DRAG_BOTTOM,
DRAG_BOTTOM_LEFT,
DRAG_ALL
};
HScrollBar *h_scroll;
VScrollBar *v_scroll;
Matrix32 transform;
float zoom;
Control *current_window;
PopupMenu *popup;
DragType drag;
Point2 drag_from;
struct EditInfo {
Point2 drag_pos;
Point2 drag_size;
Point2 drag_limit;
Rect2 last_rect;
};
typedef Map<Control*,EditInfo> ControlMap;
ControlMap controls;
int handle_len;
Control* _select_control_at_pos(const Point2& p_pos,Node* p_node);
ConfirmationDialog *snap_dialog;
LineEdit *snap_val;
void _add_control(Control *p_control,const EditInfo& p_info);
void _remove_control(Control *p_control);
void _clear_controls();
void _visibility_changed(ObjectID p_control);
void _key_move(const Vector2& p_dir, bool p_snap);
Point2i snapify(const Point2i& p_pos) const;
void _popup_callback(int p_op);
bool updating_scroll;
void _update_scroll(float);
void _update_scrollbars();
UndoRedo *undo_redo;
void _find_controls_span(Node *p_node, Rect2& r_rect);
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protected:
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void _notification(int p_what);
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void _input_event(InputEvent p_event);
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void _node_removed(Node *p_node);
static void _bind_methods();
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public:
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bool get_remove_list(List<Node*> *p_list);
void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
void edit(Control *p_control);
ControlEditor(EditorNode *p_editor);
};
class ControlEditorPlugin : public EditorPlugin {
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OBJ_TYPE( ControlEditorPlugin, EditorPlugin );
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ControlEditor *control_editor;
EditorNode *editor;
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public:
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virtual String get_name() const { return "GUI"; }
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bool has_main_screen() const { return true; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual bool get_remove_list(List<Node*> *p_list) { return control_editor->get_remove_list(p_list); }
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ControlEditorPlugin(EditorNode *p_node);
~ControlEditorPlugin();
};
#endif
#endif